]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/object.cpp
Use pipeline keys for objects and effects
[libs/gl.git] / source / render / object.cpp
index 65e9a7ef083fc52db1f899906b7febaed96264a5..e46274f6362a44fb2dc569269c8e39f5123eeadf 100644 (file)
@@ -156,6 +156,7 @@ void Object::render(Renderer &renderer, Tag tag) const
                throw logic_error("no mesh");
 
        Renderer::Push push(renderer);
+       renderer.set_pipeline_key(this, tag.id);
        method->apply(renderer);
 
        setup_render(renderer, tag);
@@ -175,6 +176,7 @@ void Object::render(Renderer &renderer, const ObjectInstance &inst, Tag tag) con
                throw logic_error("no mesh");
 
        Renderer::Push push(renderer);
+       renderer.set_pipeline_key(this, tag.id);
        method->apply(renderer);
 
        setup_render(renderer, tag);