]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/instancearray.cpp
Add a usage parameter to Buffer
[libs/gl.git] / source / render / instancearray.cpp
index 231bebe1beaabe28df632d9dc0ce1f1b58db0109..eec72f98dc18144c777f8ae61bb5eb3d18677db0 100644 (file)
@@ -1,18 +1,13 @@
 #include <msp/core/algorithm.h>
 #include <msp/core/maputils.h>
-#include <msp/gl/extensions/arb_draw_instanced.h>
-#include <msp/gl/extensions/arb_instanced_arrays.h>
-#include <msp/gl/extensions/arb_vertex_array_object.h>
-#include <msp/gl/extensions/arb_vertex_shader.h>
 #include "buffer.h"
-#include "camera.h"
 #include "instancearray.h"
 #include "mesh.h"
 #include "object.h"
 #include "objectinstance.h"
+#include "program.h"
 #include "renderer.h"
 #include "technique.h"
-#include "vertexsetup.h"
 
 using namespace std;
 
@@ -20,18 +15,12 @@ namespace Msp {
 namespace GL {
 
 InstanceArray::InstanceArray(const Object &o):
-       object(o),
-       instance_data(0),
-       instance_buffer(0),
-       vtx_setup(0),
-       matrix_location(-1),
-       matrix_offset(0)
+       object(o)
 {
        const Technique *tech = object.get_technique();
-       const Technique::PassMap &passes = tech->get_passes();
-       for(Technique::PassMap::const_iterator i=passes.begin(); i!=passes.end(); ++i)
+       for(const auto &kvp: tech->get_methods())
        {
-               const Program *shprog = i->second.get_shader_program();
+               const Program *shprog = kvp.second.get_shader_program();
                if(!shprog)
                        throw invalid_argument("InstanceArray::InstanceArray");
 
@@ -42,56 +31,48 @@ InstanceArray::InstanceArray(const Object &o):
                        throw invalid_argument("InstanceArray::InstanceArray");
        }
 
-       if(ARB_vertex_array_object && ARB_instanced_arrays && ARB_draw_instanced)
-       {
-               instance_data = new VertexArray((RAW_ATTRIB4,matrix_location, RAW_ATTRIB4,matrix_location+1, RAW_ATTRIB4,matrix_location+2));
-               const VertexFormat &fmt = instance_data->get_format();
-               matrix_offset = fmt.offset(make_indexed_attribute(RAW_ATTRIB4, matrix_location));
+       instance_data.set_format((RAW_ATTRIB4,matrix_location, RAW_ATTRIB4,matrix_location+1, RAW_ATTRIB4,matrix_location+2));
+       const VertexFormat &fmt = instance_data.get_format();
+       matrix_offset = fmt.offset((RAW_ATTRIB4,matrix_location));
 
-               instance_buffer = new Buffer(ARRAY_BUFFER);
-               instance_data->use_buffer(instance_buffer);
+       instance_buffer = new Buffer;
+       instance_data.use_buffer(instance_buffer);
 
-               vtx_setup = new VertexSetup;
-               vtx_setup->set_vertex_array(object.get_mesh()->get_vertices());
-               vtx_setup->set_index_buffer(*object.get_mesh()->get_index_buffer());
-               vtx_setup->set_instance_array(instance_data);
-       }
-       else
-               static Require req(ARB_vertex_shader);
+       const Mesh *mesh = object.get_mesh();
+
+       vtx_setup.set_format_instanced(mesh->get_vertices().get_format(), fmt);
+       vtx_setup.set_vertex_array(mesh->get_vertices());
+       vtx_setup.set_index_buffer(*mesh->get_index_buffer(), mesh->get_batches().front().get_index_type());
+       vtx_setup.set_instance_array(instance_data);
 }
 
 InstanceArray::~InstanceArray()
 {
-       for(vector<ObjectInstance *>::iterator i=instances.begin(); i!=instances.end(); ++i)
-               delete *i;
-       delete vtx_setup;
-       delete instance_data;
+       for(ObjectInstance *i: instances)
+               delete i;
        delete instance_buffer;
 }
 
 void InstanceArray::append(ObjectInstance *inst)
 {
        instances.push_back(inst);
-       if(instance_data)
+       if(instance_data.size()<instances.size())
        {
-               if(instance_data->size()<instances.size())
+               instance_data.append();
+               unsigned req_size = instance_data.get_required_buffer_size();
+               if(instance_buffer->get_size()>0 && instance_buffer->get_size()<req_size)
                {
-                       instance_data->append();
-                       unsigned req_size = instance_data->get_required_buffer_size();
-                       if(instance_buffer->get_size()>0 && instance_buffer->get_size()<req_size)
-                       {
-                               delete instance_buffer;
-                               instance_buffer = new Buffer(ARRAY_BUFFER);
-                               instance_data->use_buffer(instance_buffer);
-                       }
+                       delete instance_buffer;
+                       instance_buffer = new Buffer;
+                       instance_data.use_buffer(instance_buffer);
                }
-               update_instance_matrix(instances.size()-1);
        }
+       update_instance_matrix(instances.size()-1);
 }
 
 void InstanceArray::remove(ObjectInstance &inst)
 {
-       vector<ObjectInstance *>::iterator i = find(instances, &inst);
+       auto i = find(instances, &inst);
        if(i==instances.end())
                throw key_error(&inst);
 
@@ -102,14 +83,11 @@ void InstanceArray::remove(ObjectInstance &inst)
 
 void InstanceArray::update_instance_matrix(unsigned index)
 {
-       if(!instance_data)
-               return;
-
        const Matrix &m = *instances[index]->get_matrix();
 
-       float *d = instance_data->modify(instances.size()-1);
+       float *d = reinterpret_cast<float *>(instance_data.modify(instances.size()-1)+matrix_offset);
        for(unsigned i=0; i<12; ++i)
-               d[matrix_offset+i] = m(i/4, i%4);
+               d[i] = m(i/4, i%4);
 }
 
 void InstanceArray::render(Renderer &renderer, Tag tag) const
@@ -117,35 +95,22 @@ void InstanceArray::render(Renderer &renderer, Tag tag) const
        if(instances.empty())
                return;
 
-       if(instance_data)
-       {
-               const Technique *tech = object.get_technique();
-               if(!tech)
-                       throw logic_error("no technique");
-               const RenderPass *pass = tech->find_pass(tag);
-               if(!pass)
-                       return;
-
-               const Mesh *mesh = object.get_mesh();
-               mesh->get_vertices().refresh();
-               if(instance_buffer->get_size()==0)
-                       instance_buffer->storage(instance_data->get_required_buffer_size());
-               instance_data->refresh();
-
-               Renderer::Push push(renderer);
-               pass->apply(renderer);
-               mesh->draw_instanced(renderer, *vtx_setup, instances.size());
-       }
-       else
-       {
-               for(vector<ObjectInstance *>::const_iterator i=instances.begin(); i!=instances.end(); ++i)
-               {
-                       const Matrix &m = *(*i)->get_matrix();
-                       for(unsigned j=0; j<3; ++j)
-                               glVertexAttrib4f(matrix_location+j, m(j, 0), m(j, 1), m(j, 2), m(j, 3));
-                       (*i)->render(renderer, tag);
-               }
-       }
+       const Technique *tech = object.get_technique();
+       if(!tech)
+               throw logic_error("no technique");
+       const RenderMethod *method = tech->find_method(tag);
+       if(!method)
+               return;
+
+       const Mesh *mesh = object.get_mesh();
+       mesh->get_vertices().refresh();
+       if(instance_buffer->get_size()==0)
+               instance_buffer->storage(instance_data.get_required_buffer_size(), STREAMING);
+       instance_data.refresh();
+
+       Renderer::Push push(renderer);
+       method->apply(renderer);
+       mesh->draw_instanced(renderer, vtx_setup, instances.size());
 }
 
 } // namespace GL