return;
const Mesh *mesh = object.get_mesh();
- mesh->get_vertices().refresh();
if(instance_buffer->get_size()==0)
instance_buffer->storage(instance_data.get_required_buffer_size(), STREAMING);
- instance_data.refresh();
Renderer::Push push(renderer);
+ renderer.set_pipeline_key(this, tag.id);
method->apply(renderer);
mesh->draw_instanced(renderer, vtx_setup, instances.size());
}