]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/instancearray.cpp
Use pipeline keys for objects and effects
[libs/gl.git] / source / render / instancearray.cpp
index 93985578ef08e04a0aaff4b9a66b2d567a5c8634..a838b948cf57600bf9c7a58d41439847a69126d0 100644 (file)
@@ -107,6 +107,7 @@ void InstanceArray::render(Renderer &renderer, Tag tag) const
                instance_buffer->storage(instance_data.get_required_buffer_size(), STREAMING);
 
        Renderer::Push push(renderer);
+       renderer.set_pipeline_key(this, tag.id);
        method->apply(renderer);
        mesh->draw_instanced(renderer, vtx_setup, instances.size());
 }