return;
const Mesh *mesh = object.get_mesh();
- mesh->get_vertices().refresh();
if(instance_buffer->get_size()==0)
- instance_buffer->storage(instance_data.get_required_buffer_size());
- instance_data.refresh();
+ instance_buffer->storage(instance_data.get_required_buffer_size(), STREAMING);
Renderer::Push push(renderer);
method->apply(renderer);