};
private:
+ enum Changes
+ {
+ NO_CHANGES,
+ VALUES_CHANGED,
+ KEYS_CHANGED
+ };
+
struct Block
{
- bool dirty;
+ Changes changes;
UniformBlock *block;
+ std::map<unsigned, const Uniform *const *> uniforms;
Block();
};
mutable BlockMap blocks;
mutable UniformBlock *last_block;
mutable Buffer *buffer;
- mutable bool modified;
+ mutable Changes changes;
ProgramData &operator=(const ProgramData &);
public:
void uniform_matrix4_array(const std::string &, unsigned, const float *);
private:
- const UniformBlock &get_block(const Program &, const Program::UniformBlockInfo *) const;
+ void find_uniforms_for_block(Block &, const Program::UniformBlockInfo &) const;
+ UniformBlock *create_block(const Program::UniformBlockInfo &) const;
+ const UniformBlock *get_block(const Program &, const Program::UniformBlockInfo *) const;
public:
- const UniformBlock &get_block(const Program &, const std::string &) const;
+ const UniformBlock *get_block(const Program &, const std::string &) const;
void apply() const;
};