]> git.tdb.fi Git - libs/gl.git/blobdiff - source/programdata.h
Add overloaded setters for 2x2 and 3x3 uniform matrices
[libs/gl.git] / source / programdata.h
index cf642e6141222d3033d80bc6d92e50ff6c99e863..196abcb1ebe30cf151b855aa27257658fd3c02e1 100644 (file)
@@ -3,21 +3,26 @@
 
 #include <map>
 #include <msp/datafile/objectloader.h>
+#include "matrix.h"
 #include "program.h"
+#include "vector.h"
 
 namespace Msp {
 namespace GL {
 
 class Buffer;
-class Color;
-class Matrix;
 class Uniform;
 class UniformBlock;
-class Vector3;
-class Vector4;
+struct Color;
 
 /**
-Stores uniform variables for a shader program.
+Stores uniform variables for shader programs.  The uniforms are stored in a
+program-independent way, and UniformBlocks are created to match the uniform
+layouts of different programs.  If multiple programs have the same layout, the
+same block is used for them.
+
+The class is optimized for an access pattern where the set of uniforms and
+programs stays constants, with only the values changing.
 */
 class ProgramData
 {
@@ -35,36 +40,60 @@ public:
        };
 
 private:
-       enum Changes
+       typedef unsigned Mask;
+
+       enum
+       {
+               MASK_BITS = sizeof(Mask)*8,
+               ALL_ONES = static_cast<Mask>(-1)
+       };
+
+       struct SharedBlock
        {
-               NO_CHANGES,
-               VALUES_CHANGED,
-               KEYS_CHANGED
+               Mask used;
+               Mask dirty;
+               UniformBlock *block;
+
+               SharedBlock();
+               SharedBlock(unsigned, UniformBlock *);
        };
 
-       struct Block
+       struct ProgramBlock
        {
-               Changes changes;
+               int bind_point;
                UniformBlock *block;
-               std::map<unsigned, const Uniform *const *> uniforms;
+               SharedBlock *shared;
 
-               Block();
+               ProgramBlock();
+               ProgramBlock(int, SharedBlock *);
        };
 
-       typedef std::map<std::string, Uniform *> UniformMap;
-       typedef std::map<unsigned, Block> BlockMap;
+       struct ProgramUniforms
+       {
+               std::vector<ProgramBlock> blocks;
+               Mask used;
+               Mask dirty;
+
+               ProgramUniforms();
+       };
+
+       typedef std::map<std::string, unsigned> SlotMap;
+       typedef std::map<Program::LayoutHash, SharedBlock> BlockMap;
+       typedef std::map<Program::LayoutHash, ProgramUniforms> ProgramMap;
 
        // XXX All these mutables are a bit silly, but I'm out of better ideas
-       UniformMap uniforms;
+       SlotMap uniform_slots;
+       std::vector<Uniform *> uniforms;
        mutable BlockMap blocks;
+       mutable ProgramMap programs;
        mutable UniformBlock *last_block;
        mutable Buffer *buffer;
-       mutable Changes changes;
+       mutable unsigned dirty;
 
-       ProgramData &operator=(const ProgramData &);
 public:
        ProgramData();
        ProgramData(const ProgramData &);
+       ProgramData &operator=(const ProgramData &);
        ~ProgramData();
 
 private:
@@ -81,8 +110,12 @@ public:
        void uniform(const std::string &, const Vector4 &);
        void uniform(const std::string &, const Color &);
        void uniform4(const std::string &, const float *);
+       void uniform(const std::string &, const LinAl::Matrix<float, 2, 2> &);
+       void uniform_matrix2(const std::string &, const float *);
+       void uniform(const std::string &, const LinAl::Matrix<float, 3, 3> &);
+       void uniform_matrix3(const std::string &, const float *);
+       void uniform(const std::string &, const Matrix &);
        void uniform_matrix4(const std::string &, const float *);
-       void uniform_matrix4(const std::string &, const Matrix &);
        void uniform1_array(const std::string &, unsigned, const float *);
        void uniform2_array(const std::string &, unsigned, const float *);
        void uniform3_array(const std::string &, unsigned, const float *);
@@ -90,12 +123,13 @@ public:
        void uniform_matrix4_array(const std::string &, unsigned, const float *);
 
 private:
-       void find_uniforms_for_block(Block &, const Program::UniformBlockInfo &) const;
-       UniformBlock *create_block(const Program::UniformBlockInfo &) const;
-       const UniformBlock *get_block(const Program &, const Program::UniformBlockInfo *) const;
-public:
-       const UniformBlock *get_block(const Program &, const std::string &) const;
+       unsigned compute_slot_mask(const Program::UniformBlockInfo &) const;
+       void update_block(UniformBlock &, const Program::UniformBlockInfo &) const;
+       SharedBlock *get_shared_block(const Program::UniformBlockInfo &) const;
 
+public:
+       /** Applies uniform blocks for the currently bound program, creating them
+       if needed. */
        void apply() const;
 };