]> git.tdb.fi Git - libs/gl.git/blobdiff - source/programdata.h
Rework ProgramData to do less unnecessary work
[libs/gl.git] / source / programdata.h
index 6f9242e688928bd9e001f46419a1d04562845471..0f752191d586e1c0b00eca480c5693c2e269a3cd 100644 (file)
@@ -40,31 +40,55 @@ public:
        };
 
 private:
-       enum Changes
+       typedef unsigned Mask;
+
+       enum
        {
-               NO_CHANGES,
-               VALUES_CHANGED,
-               KEYS_CHANGED
+               MASK_BITS = sizeof(Mask)*8,
+               ALL_ONES = static_cast<Mask>(-1)
        };
 
-       struct Block
+       struct SharedBlock
        {
-               Changes changes;
+               Mask used;
+               Mask dirty;
                UniformBlock *block;
-               std::map<unsigned, const Uniform *const *> uniforms;
 
-               Block();
+               SharedBlock();
+               SharedBlock(unsigned, UniformBlock *);
        };
 
-       typedef std::map<std::string, Uniform *> UniformMap;
-       typedef std::map<Program::LayoutHash, Block> BlockMap;
+       struct ProgramBlock
+       {
+               int bind_point;
+               UniformBlock *block;
+               SharedBlock *shared;
+
+               ProgramBlock();
+               ProgramBlock(int, SharedBlock *);
+       };
+
+       struct ProgramUniforms
+       {
+               std::vector<ProgramBlock> blocks;
+               Mask used;
+               Mask dirty;
+
+               ProgramUniforms();
+       };
+
+       typedef std::map<std::string, unsigned> SlotMap;
+       typedef std::map<Program::LayoutHash, SharedBlock> BlockMap;
+       typedef std::map<Program::LayoutHash, ProgramUniforms> ProgramMap;
 
        // XXX All these mutables are a bit silly, but I'm out of better ideas
-       UniformMap uniforms;
+       SlotMap uniform_slots;
+       std::vector<Uniform *> uniforms;
        mutable BlockMap blocks;
+       mutable ProgramMap programs;
        mutable UniformBlock *last_block;
        mutable Buffer *buffer;
-       mutable Changes changes;
+       mutable unsigned dirty;
 
 public:
        ProgramData();
@@ -97,17 +121,13 @@ public:
        void uniform_matrix4_array(const std::string &, unsigned, const float *);
 
 private:
-       void find_uniforms_for_block(Block &, const Program::UniformBlockInfo &) const;
-       UniformBlock *create_block(const Program::UniformBlockInfo &) const;
-       const UniformBlock *get_block(const Program &, const Program::UniformBlockInfo *) const;
+       unsigned compute_slot_mask(const Program::UniformBlockInfo &) const;
+       void update_block(UniformBlock &, const Program::UniformBlockInfo &) const;
+       SharedBlock *get_shared_block(const Program::UniformBlockInfo &) const;
 
 public:
-       /** Returns a UniformBlock matching the program's layout.  If name is empty,
-       uniforms for the default uniform block (outside any uniform block
-       declarations) are returned. */
-       const UniformBlock *get_block(const Program &prog, const std::string &name) const;
-
-       /// Creates blocks for the currently bound program and applies them.
+       /** Applies uniform blocks for the currently bound program, creating them
+       if needed. */
        void apply() const;
 };