]> git.tdb.fi Git - libs/gl.git/blobdiff - source/programdata.cpp
Style update: add spaces around assignment operators
[libs/gl.git] / source / programdata.cpp
index 6d657d8a9354ba64d915ca6770318608d17d8ae9..9ab0731d8164852352f12f38808e36a2f7aed37d 100644 (file)
@@ -6,6 +6,7 @@ Distributed under the LGPL
 */
 
 #include "extension.h"
+#include "program.h"
 #include "programdata.h"
 #include "uniform.h"
 
@@ -16,7 +17,14 @@ namespace GL {
 
 ProgramData::ProgramData()
 {
-       require_extension("GL_ARB_shader_objects");
+       static RequireExtension _ext("GL_ARB_shader_objects");
+}
+
+ProgramData::ProgramData(const ProgramData &other):
+       data(other.data)
+{
+       for(map<int, Uniform *>::iterator i=data.begin(); i!=data.end(); ++i)
+               i->second = i->second->clone();
 }
 
 ProgramData::~ProgramData()
@@ -28,16 +36,19 @@ ProgramData::~ProgramData()
 void ProgramData::uniform(int index, Uniform *uni)
 {
        if(index<0)
+       {
+               delete uni;
                return;
+       }
 
-       map<int, Uniform *>::iterator i=data.find(index);
+       map<int, Uniform *>::iterator i = data.find(index);
        if(i!=data.end())
        {
                delete i->second;
-               i->second=uni;
+               i->second = uni;
        }
        else
-               data[index]=uni;
+               data[index] = uni;
 }
 
 void ProgramData::uniform(int index, int v)
@@ -86,5 +97,42 @@ void ProgramData::apply() const
                i->second->apply(i->first);
 }
 
+
+ProgramData::Loader::Loader(ProgramData &pd, Program &pr):
+       DataFile::ObjectLoader<ProgramData>(pd),
+       prog(pr)
+{
+       add("uniform1i", &Loader::uniform1i);
+       add("uniform1f", &Loader::uniform1f);
+       add("uniform2f", &Loader::uniform2f);
+       add("uniform3f", &Loader::uniform3f);
+       add("uniform4f", &Loader::uniform4f);
+}
+
+void ProgramData::Loader::uniform1i(const string &n, int v)
+{
+       obj.uniform(prog.get_uniform_location(n), v);
+}
+
+void ProgramData::Loader::uniform1f(const string &n, float v)
+{
+       obj.uniform(prog.get_uniform_location(n), v);
+}
+
+void ProgramData::Loader::uniform2f(const string &n, float v0, float v1)
+{
+       obj.uniform(prog.get_uniform_location(n), v0, v1);
+}
+
+void ProgramData::Loader::uniform3f(const string &n, float v0, float v1, float v2)
+{
+       obj.uniform(prog.get_uniform_location(n), v0, v1, v2);
+}
+
+void ProgramData::Loader::uniform4f(const string &n, float v0, float v1, float v2, float v3)
+{
+       obj.uniform(prog.get_uniform_location(n), v0, v1, v2, v3);
+}
+
 } // namespace GL
 } // namespace Msp