]> git.tdb.fi Git - libs/gl.git/blobdiff - source/programdata.cpp
Implement assignment operator for ProgramData
[libs/gl.git] / source / programdata.cpp
index ed4b0a292b339ddc8c8bea858281949e96fca118..69fcdbe0e91fca03b968f355ef397dbaaae273de 100644 (file)
@@ -33,6 +33,24 @@ ProgramData::ProgramData(const ProgramData &other):
                i->second = i->second->clone();
 }
 
+ProgramData &ProgramData::operator=(const ProgramData &other)
+{
+       for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
+               delete i->second;
+       uniforms.clear();
+
+       for(UniformMap::const_iterator i=other.uniforms.begin(); i!=other.uniforms.end(); ++i)
+               uniforms.insert(uniforms.end(), UniformMap::value_type(i->first, i->second->clone()));
+
+       for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i)
+               delete i->second.block;
+       blocks.clear();
+
+       changes = NO_CHANGES;
+
+       return *this;
+}
+
 ProgramData::~ProgramData()
 {
        for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
@@ -119,18 +137,28 @@ void ProgramData::uniform4(const string &name, const float *v)
        uniform(name, new Uniform4f(v));
 }
 
-void ProgramData::uniform_matrix4(const string &name, const float *v)
+void ProgramData::uniform_matrix2(const string &name, const float *v)
 {
-       uniform(name, new UniformMatrix4x4f(v));
+       uniform(name, new UniformMatrix2x2f(v));
+}
+
+void ProgramData::uniform_matrix3(const string &name, const float *v)
+{
+       uniform(name, new UniformMatrix3x3f(v));
 }
 
-void ProgramData::uniform_matrix4(const string &name, const Matrix &m)
+void ProgramData::uniform(const string &name, const Matrix &m)
 {
        float v[16];
        copy(m.data(), m.data()+16, v);
        uniform_matrix4(name, v);
 }
 
+void ProgramData::uniform_matrix4(const string &name, const float *v)
+{
+       uniform(name, new UniformMatrix4x4f(v));
+}
+
 void ProgramData::uniform1_array(const string &name, unsigned n, const float *v)
 {
        uniform(name, new UniformArray<Uniform1f>(n, v));