]> git.tdb.fi Git - libs/gl.git/blobdiff - source/programdata.cpp
Remove the deprecated ProgramBuilder class
[libs/gl.git] / source / programdata.cpp
index 3561719725501a4ca7663ad4ae6c3e825e6bd10b..5f124a907fc8eebbb034d25cddb5ba475c67c022 100644 (file)
@@ -1,5 +1,7 @@
 #include <msp/core/maputils.h>
+#include <msp/debug/demangle.h>
 #include <msp/gl/extensions/arb_direct_state_access.h>
+#include <msp/io/print.h>
 #include "buffer.h"
 #include "color.h"
 #include "error.h"
@@ -87,10 +89,11 @@ void ProgramData::uniform(const string &name, Uniform *uni)
 {
        try
        {
-               if(tied_program)
-                       tied_program->get_uniform_info(name);
-               else if(name[name.size()-1]==']')
-                       throw invalid_argument("ProgramData::uniform");
+               if(!validate_name(name))
+               {
+                       delete uni;
+                       return;
+               }
        }
        catch(...)
        {
@@ -99,16 +102,77 @@ void ProgramData::uniform(const string &name, Uniform *uni)
        }
 
        int i = find_uniform_index(name);
-       if(i>=0)
-       {
-               uniforms[i].replace_value(uni);
+       if(i<0)
+               return add_uniform(name, uni);
 
-               if(static_cast<unsigned>(i)<MASK_BITS)
-                       dirty |= 1<<i;
-               else  // Force a full update if the mask isn't wide enough
-                       dirty = ALL_ONES;
+       uniforms[i].replace_value(uni);
+       dirty |= 1<<i;
+}
 
+template<typename T, typename V>
+void ProgramData::uniform(const string &name, V value)
+{
+       if(!validate_name(name))
                return;
+
+       int i = find_uniform_index(name);
+       if(i<0)
+               return add_uniform(name, new T(value));
+
+       if(T *uni = dynamic_cast<T *>(uniforms[i].value))
+               uni->set(value);
+       else
+               uniforms[i].replace_value(new T(value));
+
+       dirty |= 1<<i;
+}
+
+template<typename T, typename V>
+void ProgramData::uniform_array(const string &name, unsigned n, V value)
+{
+       if(!validate_name(name))
+               return;
+
+       int i = find_uniform_index(name);
+       if(i<0)
+               return add_uniform(name, new UniformArray<T>(n, value));
+
+       UniformArray<T> *uni = dynamic_cast<UniformArray<T> *>(uniforms[i].value);
+       if(uni && n==uni->size())
+               uni->set(value);
+       else
+               uniforms[i].replace_value(new UniformArray<T>(n, value));
+
+       dirty |= 1<<i;
+}
+
+bool ProgramData::validate_name(const string &name) const
+{
+#ifdef DEBUG
+       try
+#endif
+       {
+               if(tied_program)
+                       tied_program->get_uniform_info(name);
+               else if(name[name.size()-1]==']')
+                       throw invalid_argument("ProgramData::uniform");
+               return true;
+       }
+#ifdef DEBUG
+       catch(const exception &e)
+       {
+               IO::print(IO::cerr, "Error while setting uniform %s: %s: %s\n", name, Debug::demangle(typeid(e).name()), e.what());
+               return false;
+       }
+#endif
+}
+
+void ProgramData::add_uniform(const string &name, Uniform *uni)
+{
+       if(uniforms.size()>=MASK_BITS)
+       {
+               delete uni;
+               throw too_many_uniforms(name);
        }
 
        vector<NamedUniform>::iterator j = lower_bound(uniforms.begin(), uniforms.end(), name, uniform_name_compare);
@@ -128,12 +192,12 @@ void ProgramData::uniform(const string &name, const Uniform &u)
 
 void ProgramData::uniform(const string &name, int v)
 {
-       uniform(name, new Uniform1i(v));
+       uniform<Uniform1i>(name, v);
 }
 
 void ProgramData::uniform(const string &name, float v)
 {
-       uniform(name, new Uniform1f(v));
+       uniform<Uniform1f>(name, v);
 }
 
 void ProgramData::uniform(const string &name, int v0, int v1)
@@ -150,12 +214,12 @@ void ProgramData::uniform(const string &name, float v0, float v1)
 
 void ProgramData::uniform2(const string &name, const int *v)
 {
-       uniform(name, new Uniform2i(v));
+       uniform<Uniform2i>(name, v);
 }
 
 void ProgramData::uniform2(const string &name, const float *v)
 {
-       uniform(name, new Uniform2f(v));
+       uniform<Uniform2f>(name, v);
 }
 
 void ProgramData::uniform(const string &name, int v0, int v1, int v2)
@@ -177,12 +241,12 @@ void ProgramData::uniform(const string &name, const Vector3 &v)
 
 void ProgramData::uniform3(const string &name, const int *v)
 {
-       uniform(name, new Uniform3i(v));
+       uniform<Uniform3i>(name, v);
 }
 
 void ProgramData::uniform3(const string &name, const float *v)
 {
-       uniform(name, new Uniform3f(v));
+       uniform<Uniform3f>(name, v);
 }
 
 void ProgramData::uniform(const string &name, int v0, int v1, int v2, int v3)
@@ -209,12 +273,12 @@ void ProgramData::uniform(const string &name, const Color &c)
 
 void ProgramData::uniform4(const string &name, const int *v)
 {
-       uniform(name, new Uniform4i(v));
+       uniform<Uniform4i>(name, v);
 }
 
 void ProgramData::uniform4(const string &name, const float *v)
 {
-       uniform(name, new Uniform4f(v));
+       uniform<Uniform4f>(name, v);
 }
 
 void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 2, 2> &m)
@@ -224,7 +288,7 @@ void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 2, 2> &
 
 void ProgramData::uniform_matrix2(const string &name, const float *v)
 {
-       uniform(name, new UniformMatrix2x2f(v));
+       uniform<UniformMatrix2x2f>(name, v);
 }
 
 void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 2, 3> &m)
@@ -234,7 +298,7 @@ void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 2, 3> &
 
 void ProgramData::uniform_matrix3x2(const string &name, const float *v)
 {
-       uniform(name, new UniformMatrix3x2f(v));
+       uniform<UniformMatrix3x2f>(name, v);
 }
 
 void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 2, 4> &m)
@@ -244,7 +308,7 @@ void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 2, 4> &
 
 void ProgramData::uniform_matrix4x2(const string &name, const float *v)
 {
-       uniform(name, new UniformMatrix4x2f(v));
+       uniform<UniformMatrix4x2f>(name, v);
 }
 
 void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 3, 2> &m)
@@ -254,7 +318,7 @@ void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 3, 2> &
 
 void ProgramData::uniform_matrix2x3(const string &name, const float *v)
 {
-       uniform(name, new UniformMatrix2x3f(v));
+       uniform<UniformMatrix2x3f>(name, v);
 }
 
 void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 3, 3> &m)
@@ -264,7 +328,7 @@ void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 3, 3> &
 
 void ProgramData::uniform_matrix3(const string &name, const float *v)
 {
-       uniform(name, new UniformMatrix3x3f(v));
+       uniform<UniformMatrix3x3f>(name, v);
 }
 
 void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 3, 4> &m)
@@ -274,7 +338,7 @@ void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 3, 4> &
 
 void ProgramData::uniform_matrix4x3(const string &name, const float *v)
 {
-       uniform(name, new UniformMatrix4x3f(v));
+       uniform<UniformMatrix4x3f>(name, v);
 }
 
 void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 4, 2> &m)
@@ -284,7 +348,7 @@ void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 4, 2> &
 
 void ProgramData::uniform_matrix2x4(const string &name, const float *v)
 {
-       uniform(name, new UniformMatrix2x4f(v));
+       uniform<UniformMatrix2x4f>(name, v);
 }
 
 void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 4, 3> &m)
@@ -294,7 +358,7 @@ void ProgramData::uniform(const string &name, const LinAl::Matrix<float, 4, 3> &
 
 void ProgramData::uniform_matrix3x4(const string &name, const float *v)
 {
-       uniform(name, new UniformMatrix3x4f(v));
+       uniform<UniformMatrix3x4f>(name, v);
 }
 
 void ProgramData::uniform(const string &name, const Matrix &m)
@@ -304,92 +368,92 @@ void ProgramData::uniform(const string &name, const Matrix &m)
 
 void ProgramData::uniform_matrix4(const string &name, const float *v)
 {
-       uniform(name, new UniformMatrix4x4f(v));
+       uniform<UniformMatrix4x4f>(name, v);
 }
 
 void ProgramData::uniform1_array(const string &name, unsigned n, const int *v)
 {
-       uniform(name, new UniformArray<Uniform1i>(n, v));
+       uniform_array<Uniform1i>(name, n, v);
 }
 
 void ProgramData::uniform1_array(const string &name, unsigned n, const float *v)
 {
-       uniform(name, new UniformArray<Uniform1f>(n, v));
+       uniform_array<Uniform1f>(name, n, v);
 }
 
 void ProgramData::uniform2_array(const string &name, unsigned n, const int *v)
 {
-       uniform(name, new UniformArray<Uniform2i>(n, v));
+       uniform_array<Uniform2i>(name, n, v);
 }
 
 void ProgramData::uniform2_array(const string &name, unsigned n, const float *v)
 {
-       uniform(name, new UniformArray<Uniform2f>(n, v));
+       uniform_array<Uniform2f>(name, n, v);
 }
 
 void ProgramData::uniform3_array(const string &name, unsigned n, const int *v)
 {
-       uniform(name, new UniformArray<Uniform3i>(n, v));
+       uniform_array<Uniform3i>(name, n, v);
 }
 
 void ProgramData::uniform3_array(const string &name, unsigned n, const float *v)
 {
-       uniform(name, new UniformArray<Uniform3f>(n, v));
+       uniform_array<Uniform3f>(name, n, v);
 }
 
 void ProgramData::uniform4_array(const string &name, unsigned n, const int *v)
 {
-       uniform(name, new UniformArray<Uniform4i>(n, v));
+       uniform_array<Uniform4i>(name, n, v);
 }
 
 void ProgramData::uniform4_array(const string &name, unsigned n, const float *v)
 {
-       uniform(name, new UniformArray<Uniform4f>(n, v));
+       uniform_array<Uniform4f>(name, n, v);
 }
 
 void ProgramData::uniform_matrix2_array(const string &name, unsigned n, const float *v)
 {
-       uniform(name, new UniformArray<UniformMatrix2x2f>(n, v));
+       uniform_array<UniformMatrix2x2f>(name, n, v);
 }
 
 void ProgramData::uniform_matrix3x2_array(const string &name, unsigned n, const float *v)
 {
-       uniform(name, new UniformArray<UniformMatrix3x2f>(n, v));
+       uniform_array<UniformMatrix3x2f>(name, n, v);
 }
 
 void ProgramData::uniform_matrix4x2_array(const string &name, unsigned n, const float *v)
 {
-       uniform(name, new UniformArray<UniformMatrix4x2f>(n, v));
+       uniform_array<UniformMatrix4x2f>(name, n, v);
 }
 
 void ProgramData::uniform_matrix2x3_array(const string &name, unsigned n, const float *v)
 {
-       uniform(name, new UniformArray<UniformMatrix2x3f>(n, v));
+       uniform_array<UniformMatrix2x3f>(name, n, v);
 }
 
 void ProgramData::uniform_matrix3_array(const string &name, unsigned n, const float *v)
 {
-       uniform(name, new UniformArray<UniformMatrix3x3f>(n, v));
+       uniform_array<UniformMatrix3x3f>(name, n, v);
 }
 
 void ProgramData::uniform_matrix4x3_array(const string &name, unsigned n, const float *v)
 {
-       uniform(name, new UniformArray<UniformMatrix4x3f>(n, v));
+       uniform_array<UniformMatrix4x3f>(name, n, v);
 }
 
 void ProgramData::uniform_matrix2x4_array(const string &name, unsigned n, const float *v)
 {
-       uniform(name, new UniformArray<UniformMatrix2x4f>(n, v));
+       uniform_array<UniformMatrix2x4f>(name, n, v);
 }
 
 void ProgramData::uniform_matrix3x4_array(const string &name, unsigned n, const float *v)
 {
-       uniform(name, new UniformArray<UniformMatrix3x4f>(n, v));
+       uniform_array<UniformMatrix3x4f>(name, n, v);
 }
 
 void ProgramData::uniform_matrix4_array(const string &name, unsigned n, const float *v)
 {
-       uniform(name, new UniformArray<UniformMatrix4x4f>(n, v));
+       uniform_array<UniformMatrix4x4f>(name, n, v);
 }
 
 void ProgramData::remove_uniform(const string &name)
@@ -421,6 +485,12 @@ const Uniform &ProgramData::get_uniform(const string &name) const
        return *uniforms[i].value;
 }
 
+const Uniform *ProgramData::find_uniform(const string &name) const
+{
+       int i = find_uniform_index(name);
+       return (i>=0 ? uniforms[i].value : 0);
+}
+
 bool ProgramData::uniform_name_compare(const NamedUniform &nu, const string &name)
 {
        return nu.name<name;
@@ -476,21 +546,31 @@ ProgramData::SharedBlock *ProgramData::get_shared_block(const Program::UniformBl
        if(i==blocks.end())
        {
                bool any_found = false;
-               for(vector<const Program::UniformInfo *>::const_iterator j=info.uniforms.begin(); (!any_found && j!=info.uniforms.end()); ++j)
-                       any_found = (find_uniform_index((*j)->name)>=0);
+               bool all_found = true;
+               for(vector<const Program::UniformInfo *>::const_iterator j=info.uniforms.begin(); j!=info.uniforms.end(); ++j)
+               {
+                       if(find_uniform_index((*j)->name)>=0)
+                               any_found = true;
+                       else
+                               all_found = false;
+               }
 
-               // TODO throw if all uniforms for a buffer-backed block are not found
                if(!any_found)
                        return 0;
+               else if(!all_found && info.bind_point>=0)
+               {
+#ifdef DEBUG
+                       IO::print(IO::cerr, "Warning: not all uniforms for block %s are present\n", info.name);
+#else
+                       throw incomplete_uniform_block(info.name);
+#endif
+               }
 
                UniformBlock *block;
                if(info.bind_point>=0)
                {
                        if(!buffer)
-                       {
                                buffer = new Buffer(UNIFORM_BUFFER);
-                               buffer->set_usage(STREAM_DRAW);
-                       }
 
                        block = new UniformBlock(info.data_size);
                        block->use_buffer(buffer, last_block);
@@ -521,7 +601,7 @@ void ProgramData::apply() const
        {
                /* If the global dirty flag affects this program, add it to per-program
                dirty flags and clear the global flag.  A previously unseen program will
-               always cause this to happen. */
+               cause this to happen if there's any dirty uniforms. */
                if(affected)
                {
                        for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i)
@@ -533,6 +613,7 @@ void ProgramData::apply() const
 
                const Program::UniformBlockMap &prog_blocks = prog->get_uniform_blocks();
 
+               UniformBlock *old_last_block = last_block;
                if(pu.dirty==ALL_ONES)
                {
                        /* The set of uniforms has changed since this program was last used.
@@ -574,6 +655,22 @@ void ProgramData::apply() const
                to avoid state thrashing. */
                if(buffered_blocks_updated && !ARB_direct_state_access)
                        buffer->bind();
+
+               if(last_block!=old_last_block)
+               {
+                       unsigned required_size = last_block->get_required_buffer_size();
+                       if(last_block->get_required_buffer_size()>buffer->get_size())
+                       {
+                               if(buffer->get_size()>0)
+                               {
+                                       delete buffer;
+                                       buffer = new Buffer(UNIFORM_BUFFER);
+                                       last_block->change_buffer(buffer);
+                               }
+
+                               buffer->storage(required_size);
+                       }
+               }
        }
 
        for(vector<ProgramBlock>::iterator i=pu.blocks.begin(); i!=pu.blocks.end(); ++i)