uniform(name, new Uniform4f(v));
}
+void ProgramData::uniform_matrix2(const string &name, const float *v)
+{
+ uniform(name, new UniformMatrix2x2f(v));
+}
+
+void ProgramData::uniform_matrix3(const string &name, const float *v)
+{
+ uniform(name, new UniformMatrix3x3f(v));
+}
+
void ProgramData::uniform_matrix4(const string &name, const float *v)
{
uniform(name, new UniformMatrix4x4f(v));