for(list<Stage>::iterator i=module->stages.begin(); i!=module->stages.end(); ++i)
{
if(i->type==VERTEX)
- program.attach_shader_owned(new VertexShader(head+create_source(*i)));
+ program.attach_shader_owned(new VertexShader(head+apply<Formatter>(*i)));
else if(i->type==GEOMETRY)
- program.attach_shader_owned(new GeometryShader(head+create_source(*i)));
+ program.attach_shader_owned(new GeometryShader(head+apply<Formatter>(*i)));
else if(i->type==FRAGMENT)
- program.attach_shader_owned(new FragmentShader(head+create_source(*i)));
+ program.attach_shader_owned(new FragmentShader(head+apply<Formatter>(*i)));
}
program.bind_attribute(VERTEX4, "vertex");
bool ProgramCompiler::optimize(Stage &stage)
{
- UnusedVariableLocator unused_locator;
- unused_locator.apply(stage);
+ set<Node *> unused = apply<UnusedVariableLocator>(stage);
+ apply<NodeRemover>(stage, unused);
- NodeRemover remover;
- remover.to_remove = unused_locator.unused_nodes;
- remover.apply(stage);
-
- return !unused_locator.unused_nodes.empty();
+ return !unused.empty();
}
void ProgramCompiler::inject_block(Block &target, const Block &source)
}
template<typename T>
-void ProgramCompiler::apply(Stage &stage)
+typename T::ResultType ProgramCompiler::apply(Stage &stage)
{
T visitor;
visitor.apply(stage);
+ return visitor.get_result();
}
-string ProgramCompiler::create_source(Stage &stage)
+template<typename T, typename A>
+typename T::ResultType ProgramCompiler::apply(Stage &stage, const A &arg)
{
- Formatter formatter;
- formatter.apply(stage);
- return formatter.formatted;
+ T visitor(arg);
+ visitor.apply(stage);
+ return visitor.get_result();
}
}
+ProgramCompiler::NodeRemover::NodeRemover(const set<Node *> &r):
+ to_remove(r)
+{ }
+
void ProgramCompiler::NodeRemover::visit(Block &block)
{
for(list<NodePtr<Node> >::iterator i=block.body.begin(); i!=block.body.end(); )