]> git.tdb.fi Git - libs/gl.git/blobdiff - source/programbuilder.h
Inline variables which are simple aliases, even if not optimizing
[libs/gl.git] / source / programbuilder.h
index 30f1ef15738b3ab969c288442fe354c0ae7b7843..8275e4579556e91aabd3c1b6d39d63698146b34d 100644 (file)
@@ -11,6 +11,13 @@ namespace GL {
 
 class Program;
 
+class invalid_variable_definition: public std::invalid_argument
+{
+public:
+       invalid_variable_definition(const std::string &w): std::invalid_argument(w) { }
+       virtual ~invalid_variable_definition() throw() { }
+};
+
 class ProgramBuilder
 {
 public:
@@ -29,13 +36,15 @@ public:
                bool normalmap;
                bool shadow;
                bool reflection;
-               bool transform;
+               bool legacy;
+               std::string custom;
 
                StandardFeatures();
 
                std::string create_flags() const;
        };
 
+private:
        enum VariableScope
        {
                NO_SCOPE,
@@ -45,8 +54,7 @@ public:
                FRAGMENT
        };
 
-private:
-       struct StandardVariable
+       struct VariableDefinition
        {
                VariableScope scope;
                const char *name;
@@ -58,20 +66,23 @@ private:
        struct ShaderVariable
        {
                std::string name;
-               const StandardVariable *variable;
+               const VariableDefinition *variable;
                std::string resolved_name;
                bool fuzzy_space;
                std::string resolved_space;
                std::list<ShaderVariable *> referenced_vars;
                std::list<ShaderVariable *> referenced_by;
+               bool inlined;
+               bool inline_parens;
 
                ShaderVariable(const std::string &);
 
-               void resolve(const StandardVariable &);
+               void resolve(const VariableDefinition &);
                void resolve(ShaderVariable &);
                void resolve_space(const std::string &);
                void add_reference(ShaderVariable &);
                void update_reference(ShaderVariable &, ShaderVariable &);
+               void check_inline(bool, bool);
                bool is_referenced_from(VariableScope) const;
                std::string get_expression() const;
        };
@@ -84,13 +95,16 @@ private:
        };
 
        StandardFeatures features;
+       std::list<VariableDefinition> custom_variables;
        std::string feature_flags;
+       bool optimize;
 
-       static const StandardVariable standard_variables[];
+       static const VariableDefinition standard_variables[];
 
 public:
        ProgramBuilder(const StandardFeatures &);
 
+       void set_optimize(bool);
        Program *create_program() const;
        void add_shaders(Program &) const;
 private: