enum VariableScope
{
NO_SCOPE,
+ TYPE,
UNIFORM,
ATTRIBUTE,
VERTEX,
{
std::string name;
const VariableDefinition *variable;
+ const VariableDefinition *type;
std::string resolved_name;
bool fuzzy_space;
std::string resolved_space;
void resolve(const VariableDefinition &);
void resolve(ShaderVariable &);
+ void resolve_type(const VariableDefinition &);
void resolve_space(const std::string &);
void resolve_array(const StandardFeatures &, unsigned = 0);
void add_reference(ShaderVariable &);
void check_inline(bool, bool);
bool is_referenced_from(VariableScope) const;
InterfaceFlags get_interface_flags(VariableScope) const;
+ std::string create_type_declaration() const;
std::string create_declaration(char = 0, bool = false) const;
std::string create_replacement(VariableScope, const char * = 0) const;
std::string create_expression(const char * = 0) const;