anything that might need them. */
const ProgramBuilder::VariableDefinition ProgramBuilder::standard_variables[] =
{
- { FRAGMENT, "gl_FragColor", "vec4", "frag_color", "g" },
- { FRAGMENT, "frag_color", "vec4", "basic_color", "!e!l" },
- { FRAGMENT, "frag_color", "vec4", "vec4(rgb_surface, surface_alpha)", "!el" },
- { FRAGMENT, "frag_color", "vec4", "vec4(rgb_surface+rgb_reflection, surface_alpha)", "e" },
+ { FRAGMENT, "gl_FragColor", "vec4", "frag_color", 0 },
+ { FRAGMENT, "frag_color", "vec4", "incoming_color", "!f" },
+ { FRAGMENT, "frag_color", "vec4", "vec4(mix(fog_color.rgb, incoming_color.rgb, fog_value), incoming_color.a)", "f" },
+ { FRAGMENT, "fog_value", "float", "exp(-fog_coord*fog_density)", 0 },
+
+ { FRAGMENT, "incoming_color", "vec4", "basic_color", "!e!l" },
+ { FRAGMENT, "incoming_color", "vec4", "vec4(rgb_surface, surface_alpha)", "!el" },
+ { FRAGMENT, "incoming_color", "vec4", "vec4(rgb_surface+rgb_reflection, surface_alpha)", "e" },
{ FRAGMENT, "rgb_reflection", "vec3", "reflect_sample.rgb*reflectivity", 0 },
{ FRAGMENT, "reflect_sample", "vec4", "textureCube(environment, env_reflect_dir)", 0 },
{ FRAGMENT, "diffuse_sample", "vec4", "texture2D(diffusemap, texture_coord)", 0 },
{ VERTEX, "gl_Position", "vec4", "projection_matrix*eye_vertex", 0 },
+ { VERTEX, "fog_coord", "float", "-eye_vertex.z", 0 },
{ VERTEX, "shd_vertex", "vec3", "(shd_eye_matrix*eye_vertex).xyz", 0 },
{ VERTEX, "tbn_sky_dir", "vec3", "eye_sky_dir*eye_tbn_matrix", "n" },
{ VERTEX, "tbn_light_dir[i]", "vec3", "eye_light_dir[i]*eye_tbn_matrix", 0 },
{ UNIFORM, "Lighting::sky_color", "vec4", 0, 0 },
{ UNIFORM, "Lighting::eye_sky_dir", "vec3", 0, 0 },
{ UNIFORM, "Lighting::horizon_limit", "float", 0, 0 },
+ { UNIFORM, "Lighting::fog_color", "vec4", "gl_Fog.color", 0 },
+ { UNIFORM, "Lighting::fog_density", "float", "gl_Fog.density", 0 },
{ UNIFORM, "Material::material", "MaterialParameters", "gl_FrontMaterial", 0 },
{ TYPE, "LightSourceParameters", "struct { vec4 position; vec4 diffuse; vec4 specular; }", "gl_LightSourceParameters", 0 },
}
}
- if((get_gl_api()==OPENGL && !features.legacy) || (get_gl_api()==OPENGL_ES2 && get_glsl_version()>=Version(3, 0)))
+ if(!features.legacy)
{
+ aliases["texture1D"] = "texture";
aliases["texture2D"] = "texture";
+ aliases["texture3D"] = "texture";
+ aliases["textureCube"] = "texture";
aliases["shadow2D"] = "texture";
}
else
for(list<ShaderVariable>::iterator i=variables.end(); i!=variables.begin(); )
(--i)->resolve_array(features);
+ bool legacy_variables = evaluate_flags("g");
for(list<ShaderVariable *>::const_iterator i=resolved_vars.begin(); i!=resolved_vars.end(); ++i)
- (*i)->check_inline(features.legacy, !optimize);
+ (*i)->check_inline(legacy_variables, !optimize);
prog.attach_shader_owned(new VertexShader(create_source(resolved_vars, VERTEX)));
prog.attach_shader_owned(new FragmentShader(create_source(resolved_vars, FRAGMENT)));
{
string source;
- bool legacy_qualifiers = features.legacy || (get_gl_api()==OPENGL_ES2 && !(get_glsl_version()>=Version(3, 0)));
bool use_blocks = !features.legacy && ARB_uniform_buffer_object;
if(!features.legacy)
{
if(use_blocks)
source += "#version 300 es\n";
- source += "precision mediump float;\n";
}
else
{
}
}
+ if(get_gl_api()==OPENGL_ES2)
+ source += "precision mediump float;\n";
+
set<const VariableDefinition *> declared_types;
set<string> uniform_blocks;
for(list<ShaderVariable *>::const_iterator i=variables.begin(); i!=variables.end(); ++i)
if(iface&INPUT)
{
- const char *qualifier = (legacy_qualifiers ? scope==VERTEX ? "attribute" : "varying" : "in");
+ const char *qualifier = (features.legacy ? scope==VERTEX ? "attribute" : "varying" : "in");
source += format("%s %s;\n", qualifier, (*i)->create_declaration(interfaces[scope-1]));
}
if(iface&OUTPUT)
{
- const char *qualifier = (legacy_qualifiers ? "varying" : "out");
+ const char *qualifier = (features.legacy ? "varying" : "out");
source += format("%s %s;\n", qualifier, (*i)->create_declaration(interfaces[scope]));
}
}
lighting(false),
max_lights(1),
skylight(false),
+ fog(false),
specular(false),
normalmap(false),
shadow(false),
- reflection(false),
- legacy(get_gl_api()==OPENGL && !(get_glsl_version()>=Version(1, 30)))
-{ }
+ reflection(false)
+{
+ if(get_gl_api()==OPENGL_ES2)
+ legacy = !(get_glsl_version()>=Version(3, 0));
+ else
+ legacy = !(get_glsl_version()>=Version(1, 30));
+}
string ProgramBuilder::StandardFeatures::create_flags() const
{
if(normalmap)
flags += 'n';
}
+ if(fog)
+ flags += 'f';
if(shadow)
flags += 's';
if(reflection)
flags += 'e';
- if(legacy)
+ if(legacy && get_gl_api()==OPENGL)
flags += 'g';
return flags;
DataFile::ObjectLoader<StandardFeatures>(f)
{
add("custom", &StandardFeatures::custom);
+ add("fog", &StandardFeatures::fog);
add("lighting", &StandardFeatures::lighting);
add("material", &StandardFeatures::material);
add("max_lights", &StandardFeatures::max_lights);