]> git.tdb.fi Git - libs/gl.git/blobdiff - source/programbuilder.cpp
Compatibility fixes
[libs/gl.git] / source / programbuilder.cpp
index a24b5d565c6687dc3a614c1834fb1026d262d681..636d87a92018bdd7542007f9b7437193c33780f1 100644 (file)
@@ -3,6 +3,7 @@
 #include "program.h"
 #include "programbuilder.h"
 #include "shader.h"
+#include "vertexformat.h"
 
 using namespace std;
 
@@ -65,7 +66,7 @@ const ProgramBuilder::StandardVariable ProgramBuilder::standard_variables[] =
        { FRAGMENT, "tex_sample", "vec4", "texture2D(texture, texture_coord)", 0 },
 
        { VERTEX, "gl_Position", 0, "gl_ProjectionMatrix*eye_vertex", 0 },
-       { VERTEX, "shd_vertex", "vec3", "eye_vertex*eye_shd_rmatrix", 0 },
+       { VERTEX, "shd_vertex", "vec3", "(eye_vertex*eye_shd_rmatrix).xyz", 0 },
        { VERTEX, "eye_shd_rmatrix", "mat4", "mat4(gl_EyePlaneS[shadow_unit], gl_EyePlaneT[shadow_unit], gl_EyePlaneR[shadow_unit], vec4(0.0, 0.0, 0.0, 1.0))", 0 },
        { VERTEX, "tbn_light_dir", "vec3", "eye_light_dir*eye_tbn_matrix", 0 },
        { VERTEX, "eye_light_dir", "vec3", "normalize(gl_LightSource[0].position.xyz-eye_vertex.xyz*gl_LightSource[0].position.w)", 0 },
@@ -182,6 +183,12 @@ void ProgramBuilder::add_shaders(Program &prog) const
 
        prog.attach_shader_owned(new VertexShader(create_source(resolved_vars, VERTEX)));
        prog.attach_shader_owned(new FragmentShader(create_source(resolved_vars, FRAGMENT)));
+
+       if(features.normalmap)
+       {
+               prog.bind_attribute(get_component_type(TANGENT3), "tangent");
+               prog.bind_attribute(get_component_type(BINORMAL3), "binormal");
+       }
 }
 
 string ProgramBuilder::create_source(const list<ShaderVariable *> &variables, VariableScope scope) const