]> git.tdb.fi Git - libs/gl.git/blobdiff - source/programbuilder.cpp
Fix a stale pointer issue with Animation
[libs/gl.git] / source / programbuilder.cpp
index 832d5898bb33b44efc6c970a79d8250daf86395c..247c249b380901623e1dfc02ac573966e445a89f 100644 (file)
@@ -44,10 +44,14 @@ Naming conventions:
 anything that might need them. */
 const ProgramBuilder::VariableDefinition ProgramBuilder::standard_variables[] =
 {
-       { FRAGMENT, "gl_FragColor", "vec4", "frag_color", "g" },
-       { FRAGMENT, "frag_color", "vec4", "basic_color", "!e!l" },
-       { FRAGMENT, "frag_color", "vec4", "vec4(rgb_surface, surface_alpha)", "!el" },
-       { FRAGMENT, "frag_color", "vec4", "vec4(rgb_surface+rgb_reflection, surface_alpha)", "e" },
+       { FRAGMENT, "gl_FragColor", "vec4", "frag_color", 0 },
+       { FRAGMENT, "frag_color", "vec4", "incoming_color", "!f" },
+       { FRAGMENT, "frag_color", "vec4", "vec4(mix(fog_color.rgb, incoming_color.rgb, fog_value), incoming_color.a)", "f" },
+       { FRAGMENT, "fog_value", "float", "exp(-fog_coord*fog_density)", 0 },
+
+       { FRAGMENT, "incoming_color", "vec4", "basic_color", "!e!l" },
+       { FRAGMENT, "incoming_color", "vec4", "vec4(rgb_surface, surface_alpha)", "!el" },
+       { FRAGMENT, "incoming_color", "vec4", "vec4(rgb_surface+rgb_reflection, surface_alpha)", "e" },
 
        { FRAGMENT, "rgb_reflection", "vec3", "reflect_sample.rgb*reflectivity", 0 },
        { FRAGMENT, "reflect_sample", "vec4", "textureCube(environment, env_reflect_dir)", 0 },
@@ -102,10 +106,12 @@ const ProgramBuilder::VariableDefinition ProgramBuilder::standard_variables[] =
        { FRAGMENT, "n_zzz_light_dir[i]", "vec3", "normalize(zzz_light_dir[i])", 0 },
        { FRAGMENT, "n_tbn_normal", "vec3", "normal_sample*2.0-1.0", "n" },
        { FRAGMENT, "n_eye_normal", "vec3", "normalize(eye_normal)", "!n" },
-       { FRAGMENT, "normal_sample", "vec3", "texture2D(normalmap, texture_coord).xyz", 0 },
-       { FRAGMENT, "diffuse_sample", "vec4", "texture2D(diffusemap, texture_coord)", 0 },
+       { FRAGMENT, "normal_sample", "vec3", "texture2D(normal_map, texture_coord).xyz", 0 },
+       { FRAGMENT, "diffuse_sample", "vec4", "texture2D(diffuse_map, texture_coord)", 0 },
 
        { VERTEX, "gl_Position", "vec4", "projection_matrix*eye_vertex", 0 },
+       { VERTEX, "gl_ClipDistance[i]", "float", "dot(eye_vertex, clip_planes[i].equation)", "c" },
+       { VERTEX, "fog_coord", "float", "-eye_vertex.z", 0 },
        { VERTEX, "shd_vertex", "vec3", "(shd_eye_matrix*eye_vertex).xyz", 0 },
        { VERTEX, "tbn_sky_dir", "vec3", "eye_sky_dir*eye_tbn_matrix", "n" },
        { VERTEX, "tbn_light_dir[i]", "vec3", "eye_light_dir[i]*eye_tbn_matrix", 0 },
@@ -127,10 +133,10 @@ const ProgramBuilder::VariableDefinition ProgramBuilder::standard_variables[] =
        { ATTRIBUTE, "tangent", "vec3", 0, 0 },
        { ATTRIBUTE, "binormal", "vec3", 0, 0 },
 
-       { UNIFORM, "diffusemap", "sampler2D", 0, 0 },
+       { UNIFORM, "diffuse_map", "sampler2D", 0, 0 },
        { UNIFORM, "shadow", "sampler2DShadow", 0, 0 },
        { UNIFORM, "ShadowMap::shadow_darkness", "float", 0, 0 },
-       { UNIFORM, "normalmap", "sampler2D", 0, 0 },
+       { UNIFORM, "normal_map", "sampler2D", 0, 0 },
        { UNIFORM, "environment", "samplerCube", 0, 0 },
        { UNIFORM, "EnvMap::env_eye_matrix", "mat3", 0, 0 },
        { UNIFORM, "Material::reflectivity", "float", 0, 0 },
@@ -143,20 +149,25 @@ const ProgramBuilder::VariableDefinition ProgramBuilder::standard_variables[] =
        { UNIFORM, "Lighting::sky_color", "vec4", 0, 0 },
        { UNIFORM, "Lighting::eye_sky_dir", "vec3", 0, 0 },
        { UNIFORM, "Lighting::horizon_limit", "float", 0, 0 },
+       { UNIFORM, "Lighting::fog_color", "vec4", "gl_Fog.color", 0 },
+       { UNIFORM, "Lighting::fog_density", "float", "gl_Fog.density", 0 },
        { UNIFORM, "Material::material", "MaterialParameters", "gl_FrontMaterial", 0 },
+       { UNIFORM, "Clipping::clip_planes", "ClipPlane[MAX_CLIP_PLANES]", 0, 0 },
 
        { TYPE, "LightSourceParameters", "struct { vec4 position; vec4 diffuse; vec4 specular; }", "gl_LightSourceParameters", 0 },
        { TYPE, "MaterialParameters", "struct { vec4 ambient; vec4 diffuse; vec4 specular; float shininess; }", "gl_MaterialParameters", 0 },
+       { TYPE, "ClipPlane", "struct { vec4 equation; }", 0, 0 },
 
        // Terminator entry
        { NO_SCOPE, 0, 0, 0, 0 }
 };
 
-const char ProgramBuilder::interfaces[] = { 0, 0, 0, 0, 'v', 0 };
+const char ProgramBuilder::interfaces[] = { 0, 0, 0, 0, 0, 'v', 'g', 0 };
 
 ProgramBuilder::ProgramBuilder(const StandardFeatures &f):
        features(f),
        feature_flags(features.create_flags()),
+       enabled_scopes((1<<N_SCOPES)-1),
        optimize(true)
 {
        if(!features.custom.empty())
@@ -201,6 +212,8 @@ ProgramBuilder::ProgramBuilder(const StandardFeatures &f):
                                                var.scope = VERTEX;
                                        else if(!strcmp(word, "fragment"))
                                                var.scope = FRAGMENT;
+                                       else if(!strcmp(word, "function"))
+                                               var.scope = FUNCTION;
                                        else
                                                throw invalid_variable_definition(word);
                                }
@@ -210,18 +223,29 @@ ProgramBuilder::ProgramBuilder(const StandardFeatures &f):
                                        var.name = word;
 
                                start = features.custom.find_first_not_of(whitespace, word_end+1);
-                               if(start>=decl_end)
+                               if(start>=decl_end || (var.scope==FUNCTION && features.custom[start]=='('))
                                        break;
                        }
 
                        if(equals!=string::npos)
                        {
+                               if(var.scope==FUNCTION)
+                                       throw invalid_variable_definition("function with expression");
                                start = features.custom.find_first_not_of(whitespace, equals+1);
                                if(start>=semicolon)
                                        throw invalid_variable_definition("no expression");
                                features.custom[semicolon] = 0;
                                var.expression = &features.custom[start];
                        }
+                       else if(var.scope==FUNCTION)
+                       {
+                               string::size_type left_paren = features.custom.find('(', start);
+                               string::size_type right_paren = features.custom.find(')', start);
+                               if(left_paren>semicolon || right_paren>semicolon)
+                                       throw invalid_variable_definition("no argument list");
+                               features.custom[right_paren] = 0;
+                               var.expression = &features.custom[left_paren+1];
+                       }
                        else
                                var.expression = 0;
 
@@ -236,9 +260,15 @@ ProgramBuilder::ProgramBuilder(const StandardFeatures &f):
                }
        }
 
-       if((get_gl_api()==OPENGL && !features.legacy) || (get_gl_api()==OPENGL_ES2 && get_glsl_version()>=Version(3, 0)))
+       if(!features.geometry)
+               enabled_scopes &= ~(1<<GEOMETRY);
+
+       if(!features.legacy)
        {
+               aliases["texture1D"] = "texture";
                aliases["texture2D"] = "texture";
+               aliases["texture3D"] = "texture";
+               aliases["textureCube"] = "texture";
                aliases["shadow2D"] = "texture";
        }
        else
@@ -262,6 +292,8 @@ void ProgramBuilder::add_shaders(Program &prog) const
        list<ShaderVariable> variables;
        list<ShaderVariable *> resolved_vars;
 
+       if(features.clipping)
+               variables.push_back(ShaderVariable("gl_ClipDistance[i]"));
        variables.push_front(ShaderVariable("gl_Position"));
        variables.push_front(ShaderVariable(features.legacy ? "gl_FragColor" : "frag_color"));
 
@@ -345,8 +377,9 @@ void ProgramBuilder::add_shaders(Program &prog) const
        for(list<ShaderVariable>::iterator i=variables.end(); i!=variables.begin(); )
                (--i)->resolve_array(features);
 
+       bool legacy_variables = evaluate_flags("g");
        for(list<ShaderVariable *>::const_iterator i=resolved_vars.begin(); i!=resolved_vars.end(); ++i)
-               (*i)->check_inline(features.legacy, !optimize);
+               (*i)->check_inline(legacy_variables, !optimize);
 
        prog.attach_shader_owned(new VertexShader(create_source(resolved_vars, VERTEX)));
        prog.attach_shader_owned(new FragmentShader(create_source(resolved_vars, FRAGMENT)));
@@ -362,10 +395,10 @@ void ProgramBuilder::add_shaders(Program &prog) const
                        prog.bind_attribute(NORMAL3, "normal");
                else if(features.material)
                        prog.bind_attribute(COLOR4_FLOAT, "color");
-               if(features.texture || features.normalmap)
+               if(features.texture || features.normal_map)
                        prog.bind_attribute(TEXCOORD4, "texcoord");
        }
-       if(features.normalmap)
+       if(features.normal_map)
        {
                prog.bind_attribute(get_component_type(TANGENT3), "tangent");
                prog.bind_attribute(get_component_type(BINORMAL3), "binormal");
@@ -376,7 +409,6 @@ string ProgramBuilder::create_source(const list<ShaderVariable *> &variables, Va
 {
        string source;
 
-       bool legacy_qualifiers = features.legacy || (get_gl_api()==OPENGL_ES2 && !(get_glsl_version()>=Version(3, 0)));
        bool use_blocks = !features.legacy && ARB_uniform_buffer_object;
 
        if(!features.legacy)
@@ -385,7 +417,6 @@ string ProgramBuilder::create_source(const list<ShaderVariable *> &variables, Va
                {
                        if(use_blocks)
                                source += "#version 300 es\n";
-                       source += "precision mediump float;\n";
                }
                else
                {
@@ -395,10 +426,19 @@ string ProgramBuilder::create_source(const list<ShaderVariable *> &variables, Va
                }
        }
 
+       if(get_gl_api()==OPENGL_ES2)
+               source += "precision mediump float;\n";
+
        set<const VariableDefinition *> declared_types;
        set<string> uniform_blocks;
        for(list<ShaderVariable *>::const_iterator i=variables.begin(); i!=variables.end(); ++i)
-               if((*i)->variable->scope==UNIFORM && (*i)->is_referenced_from(scope) && !(*i)->inlined)
+       {
+               if(!(*i)->is_referenced_from(scope))
+                       continue;
+
+               if((*i)->variable->scope==FUNCTION)
+                       source += format("%s;\n", (*i)->create_declaration());
+               else if((*i)->variable->scope==UNIFORM && !(*i)->inlined)
                {
                        if((*i)->type && !declared_types.count((*i)->type))
                        {
@@ -411,6 +451,7 @@ string ProgramBuilder::create_source(const list<ShaderVariable *> &variables, Va
                        else
                                source += format("uniform %s;\n", (*i)->create_declaration());
                }
+       }
 
        for(set<string>::const_iterator i=uniform_blocks.begin(); i!=uniform_blocks.end(); ++i)
        {
@@ -427,21 +468,25 @@ string ProgramBuilder::create_source(const list<ShaderVariable *> &variables, Va
                if(!(*i)->resolved_name.compare(0, 3, "gl_"))
                        continue;
 
-               InterfaceFlags interface = (*i)->get_interface_flags(scope);
+               InterfaceFlags iface = (*i)->get_interface_flags(scope);
 
-               if(interface&INPUT)
+               if(iface&INPUT)
                {
-                       const char *qualifier = (legacy_qualifiers ? scope==VERTEX ? "attribute" : "varying" : "in");
-                       source += format("%s %s;\n", qualifier, (*i)->create_declaration(interfaces[scope-1]));
+                       const char *qualifier = (features.legacy ? scope==VERTEX ? "attribute" : "varying" : "in");
+                       source += format("%s %s;\n", qualifier, (*i)->create_declaration(interfaces[previous_scope(scope, enabled_scopes)]));
                }
 
-               if(interface&OUTPUT)
+               if(iface&OUTPUT)
                {
-                       const char *qualifier = (legacy_qualifiers ? "varying" : "out");
+                       const char *qualifier = (features.legacy ? "varying" : "out");
                        source += format("%s %s;\n", qualifier, (*i)->create_declaration(interfaces[scope]));
                }
        }
 
+       // The clip distance array must be declared manually to give it a size
+       if(scope==VERTEX && features.clipping)
+               source += format("out float gl_ClipDistance[%d];\n", features.max_clip_planes);
+
        source += "void main()\n{\n";
 
        list<ShaderVariable *> loop_vars;
@@ -454,8 +499,8 @@ string ProgramBuilder::create_source(const list<ShaderVariable *> &variables, Va
                        Output variables are already declared. */
                        for(list<ShaderVariable *>::const_iterator j=loop_vars.begin(); j!=loop_vars.end(); ++j)
                        {
-                               InterfaceFlags interface = (*j)->get_interface_flags(scope);
-                               if(!(*j)->in_loop && !(interface&OUTPUT))
+                               InterfaceFlags iface = (*j)->get_interface_flags(scope);
+                               if(!(*j)->in_loop && !(iface&OUTPUT))
                                        source += format("\t%s;\n", (*j)->create_declaration());
                        }
 
@@ -477,8 +522,8 @@ string ProgramBuilder::create_source(const list<ShaderVariable *> &variables, Va
                                        source += format("\t\t%s %s %s;\n", decl, oper, create_expression(**j, "i"));
                                }
 
-                               InterfaceFlags interface = (*j)->get_interface_flags(scope);
-                               if(interface&OUTPUT)
+                               InterfaceFlags iface = (*j)->get_interface_flags(scope);
+                               if((iface&(OUTPUT|GOAL))==OUTPUT)
                                {
                                        string expr = ((*j)->inlined ? create_expression(**j, "i") : (*j)->resolved_name+"[i]");
                                        source += format("\t\t%c_%s[i] = %s;\n", interfaces[scope], (*j)->resolved_name, expr);
@@ -489,11 +534,11 @@ string ProgramBuilder::create_source(const list<ShaderVariable *> &variables, Va
                        loop_vars.clear();
                }
 
-               InterfaceFlags interface = (*i)->get_interface_flags(scope);
+               InterfaceFlags iface = (*i)->get_interface_flags(scope);
 
-               if((*i)->array_size>1)
+               if((*i)->array_size>1 || ((*i)->array_size==1 && (iface&GOAL)))
                {
-                       if((*i)->variable->scope==scope || (interface&OUTPUT))
+                       if((*i)->variable->scope==scope || (iface&OUTPUT))
                        {
                                loop_size = (*i)->array_size;
                                loop_vars.push_back(*i);
@@ -503,11 +548,11 @@ string ProgramBuilder::create_source(const list<ShaderVariable *> &variables, Va
 
                if((*i)->variable->scope==scope && !(*i)->inlined)
                {
-                       string decl = ((interface&GOAL) ? (*i)->resolved_name : (*i)->create_declaration());
+                       string decl = ((iface&GOAL) ? (*i)->resolved_name : (*i)->create_declaration());
                        source += format("\t%s = %s;\n", decl, create_expression(**i));
                }
 
-               if((interface&(OUTPUT|GOAL))==OUTPUT)
+               if((iface&(OUTPUT|GOAL))==OUTPUT)
                {
                        string expr = ((*i)->inlined ? create_expression(**i) : (*i)->resolved_name);
                        source += format("\t%c_%s = %s;\n", interfaces[scope], (*i)->resolved_name, expr);
@@ -702,9 +747,21 @@ string ProgramBuilder::replace_identifiers(const char *expression, const map<str
        return result;
 }
 
+ProgramBuilder::VariableScope ProgramBuilder::previous_scope(VariableScope scope, unsigned enabled_scopes)
+{
+       while(scope!=NO_SCOPE)
+       {
+               scope = static_cast<VariableScope>(scope-1);
+               if(enabled_scopes&(1<<scope))
+                       break;
+       }
+
+       return scope;
+}
+
 string ProgramBuilder::create_expression(const ShaderVariable &var, const char *loop) const
 {
-       string expr = var.create_expression(loop);
+       string expr = var.create_expression(enabled_scopes, loop);
        return replace_identifiers(expr.c_str(), aliases, true);
 }
 
@@ -715,12 +772,20 @@ ProgramBuilder::StandardFeatures::StandardFeatures():
        lighting(false),
        max_lights(1),
        skylight(false),
+       fog(false),
        specular(false),
-       normalmap(false),
+       normal_map(false),
        shadow(false),
        reflection(false),
-       legacy(get_gl_api()==OPENGL && !(get_glsl_version()>=Version(1, 30)))
-{ }
+       clipping(false),
+       max_clip_planes(1),
+       geometry(false)
+{
+       if(get_gl_api()==OPENGL_ES2)
+               legacy = get_glsl_version()<Version(3, 0);
+       else
+               legacy = get_glsl_version()<Version(1, 30);
+}
 
 string ProgramBuilder::StandardFeatures::create_flags() const
 {
@@ -736,14 +801,18 @@ string ProgramBuilder::StandardFeatures::create_flags() const
                        flags += 'y';
                if(specular)
                        flags += 'p';
-               if(normalmap)
+               if(normal_map)
                        flags += 'n';
        }
+       if(fog)
+               flags += 'f';
        if(shadow)
                flags += 's';
        if(reflection)
                flags += 'e';
-       if(legacy)
+       if(clipping)
+               flags += 'c';
+       if(legacy && get_gl_api()==OPENGL)
                flags += 'g';
 
        return flags;
@@ -824,7 +893,7 @@ void ProgramBuilder::ShaderVariable::resolve_space(const string &space)
                        (*i)->resolve_space(space);
 }
 
-void ProgramBuilder::ShaderVariable::resolve_array(const StandardFeatures &features, unsigned size_hint)
+void ProgramBuilder::ShaderVariable::resolve_array(const StandardFeatures &feat, unsigned size_hint)
 {
        if(array_size)
                return;
@@ -841,7 +910,9 @@ void ProgramBuilder::ShaderVariable::resolve_array(const StandardFeatures &featu
        if(variable && variable->scope==UNIFORM)
        {
                if(array_subscript=="MAX_LIGHTS")
-                       array_size = features.max_lights;
+                       array_size = feat.max_lights;
+               else if(array_subscript=="MAX_CLIP_PLANES")
+                       array_size = feat.max_clip_planes;
                else if(isnumrc(array_subscript))
                        array_size = lexical_cast<unsigned>(array_subscript);
                else
@@ -865,7 +936,7 @@ void ProgramBuilder::ShaderVariable::resolve_array(const StandardFeatures &featu
        {
                for(list<ShaderVariable *>::const_iterator i=referenced_vars.begin(); i!=referenced_vars.end(); ++i)
                        if(!(*i)->array_subscript.empty() && !(*i)->array_size)
-                               (*i)->resolve_array(features, array_size);
+                               (*i)->resolve_array(feat, array_size);
        }
 }
 
@@ -887,7 +958,7 @@ void ProgramBuilder::ShaderVariable::update_reference(ShaderVariable &from, Shad
 
 void ProgramBuilder::ShaderVariable::check_inline(bool allow_legacy, bool trivial_only)
 {
-       if(variable->expression)
+       if(variable->expression && variable->scope>=UNIFORM)
        {
                if(array_sum && array_size>1)
                        return;
@@ -961,7 +1032,7 @@ ProgramBuilder::InterfaceFlags ProgramBuilder::ShaderVariable::get_interface_fla
 {
        /* Uniforms are available to all stages and are not passed through
        interfaces */
-       if(variable->scope==UNIFORM)
+       if(variable->scope<=UNIFORM)
                return NO_INTERFACE;
 
        int flags = NO_INTERFACE;
@@ -999,8 +1070,11 @@ string ProgramBuilder::ShaderVariable::create_type_declaration() const
        throw invalid_variable_definition("invalid typedef");
 }
 
-string ProgramBuilder::ShaderVariable::create_declaration(char interface, bool loop) const
+string ProgramBuilder::ShaderVariable::create_declaration(char iface, bool loop) const
 {
+       if(variable->scope==FUNCTION)
+               return format("%s %s(%s)", variable->type, resolved_name, variable->expression);
+
        if(variable->scope==UNIFORM && !array_subscript.empty())
        {
                const char *bracket = strrchr(variable->type, '[');
@@ -1012,24 +1086,25 @@ string ProgramBuilder::ShaderVariable::create_declaration(char interface, bool l
        if(!array_sum && array_size>1 && !loop)
                array = format("[%d]", array_size);
 
-       if(interface)
-               return format("%s %c_%s%s", variable->type, interface, resolved_name, array);
+       if(iface)
+               return format("%s %c_%s%s", variable->type, iface, resolved_name, array);
        else
                return format("%s %s%s", variable->type, resolved_name, array);
 }
 
-string ProgramBuilder::ShaderVariable::create_replacement(VariableScope from_scope, const char *loop) const
+string ProgramBuilder::ShaderVariable::create_replacement(VariableScope from_scope, unsigned scopes, const char *loop) const
 {
        string replacement = resolved_name;
-       InterfaceFlags interface = NO_INTERFACE;
+       InterfaceFlags iface = NO_INTERFACE;
        if(variable)
        {
-               interface = get_interface_flags(from_scope);
-               if((interface&INPUT) && interfaces[from_scope-1])
-                       replacement = format("%c_%s", interfaces[from_scope-1], replacement);
+               iface = get_interface_flags(from_scope);
+               VariableScope prev_scope = previous_scope(from_scope, scopes);
+               if((iface&INPUT) && interfaces[prev_scope])
+                       replacement = format("%c_%s", interfaces[prev_scope], replacement);
                else if(inlined)
                {
-                       replacement = create_expression(loop);
+                       replacement = create_expression(scopes, loop);
                        if(inline_parens)
                                replacement = "("+replacement+")";
                        return replacement;
@@ -1048,12 +1123,12 @@ string ProgramBuilder::ShaderVariable::create_replacement(VariableScope from_sco
        return replacement;
 }
 
-string ProgramBuilder::ShaderVariable::create_expression(const char *loop) const
+string ProgramBuilder::ShaderVariable::create_expression(unsigned scopes, const char *loop) const
 {
        map<string, string> replace_map;
        for(list<ShaderVariable *>::const_iterator i=referenced_vars.begin(); i!=referenced_vars.end(); ++i)
        {
-               string replacement = (*i)->create_replacement(variable->scope, loop);
+               string replacement = (*i)->create_replacement(variable->scope, scopes, loop);
                if(replacement!=(*i)->name)
                        replace_map[(*i)->name] = replacement;
        }
@@ -1068,16 +1143,23 @@ string ProgramBuilder::ShaderVariable::create_expression(const char *loop) const
 ProgramBuilder::StandardFeatures::Loader::Loader(StandardFeatures &f):
        DataFile::ObjectLoader<StandardFeatures>(f)
 {
+       add("clipping",  &StandardFeatures::clipping);
        add("custom",    &StandardFeatures::custom);
+       add("fog",       &StandardFeatures::fog);
+       add("geometry",  &StandardFeatures::geometry);
        add("lighting",  &StandardFeatures::lighting);
        add("material",  &StandardFeatures::material);
+       add("max_clip_planes", &StandardFeatures::max_clip_planes);
        add("max_lights", &StandardFeatures::max_lights);
-       add("normalmap", &StandardFeatures::normalmap);
+       add("normal_map", &StandardFeatures::normal_map);
        add("reflection", &StandardFeatures::reflection);
        add("shadow",    &StandardFeatures::shadow);
        add("skylight",  &StandardFeatures::skylight);
        add("specular",  &StandardFeatures::specular);
        add("texture",   &StandardFeatures::texture);
+
+       // Deprecated
+       add("normalmap", &StandardFeatures::normal_map);
 }
 
 } // namespace GL