]> git.tdb.fi Git - libs/gl.git/blobdiff - source/programbuilder.cpp
Remove a number of rarely used legacy features
[libs/gl.git] / source / programbuilder.cpp
index 91575d0dfe436b9e1aa794496303db8fa8d71f75..1e8f55773de8081a9ae99504289df7d7e5418f63 100644 (file)
@@ -1,5 +1,7 @@
 #include <algorithm>
 #include <cstring>
+#include <set>
+#include <msp/gl/extensions/arb_uniform_buffer_object.h>
 #include <msp/strings/format.h>
 #include <msp/strings/utils.h>
 #include "extension.h"
@@ -56,7 +58,8 @@ const ProgramBuilder::VariableDefinition ProgramBuilder::standard_variables[] =
        { FRAGMENT, "rgb_surface", "vec3", "rgb_lit_surface", "l" },
        { FRAGMENT, "rgb_unlit_surface", "vec3", "basic_color.rgb", "!s" },
        { FRAGMENT, "rgb_unlit_surface", "vec3", "basic_color.rgb*l_shadow", "s" },
-       { FRAGMENT, "rgb_lit_surface", "vec3", "rgb_illumination_diffuse", "!m" },
+       { FRAGMENT, "rgb_lit_surface", "vec3", "rgb_illumination_diffuse", "!m!t" },
+       { FRAGMENT, "rgb_lit_surface", "vec3", "rgb_illumination_diffuse*tex_sample.rgb", "!mt" },
        { FRAGMENT, "rgb_lit_surface", "vec3", "rgb_surface_ambient+rgb_surface_diffuse", "m!p" },
        { FRAGMENT, "rgb_lit_surface", "vec3", "rgb_surface_ambient+rgb_surface_diffuse+rgb_surface_specular", "mp" },
 
@@ -103,8 +106,7 @@ const ProgramBuilder::VariableDefinition ProgramBuilder::standard_variables[] =
        { FRAGMENT, "tex_sample", "vec4", "texture2D(texture, texture_coord)", 0 },
 
        { VERTEX, "gl_Position", "vec4", "projection_matrix*eye_vertex", 0 },
-       { VERTEX, "shd_vertex", "vec3", "vec3(dot(eye_vertex, gl_EyePlaneS[shadow_unit]), dot(eye_vertex, gl_EyePlaneT[shadow_unit]), dot(eye_vertex, gl_EyePlaneR[shadow_unit]))", "g" },
-       { VERTEX, "shd_vertex", "vec3", "(shd_eye_matrix*eye_vertex).xyz", "!g" },
+       { VERTEX, "shd_vertex", "vec3", "(shd_eye_matrix*eye_vertex).xyz", 0 },
        { VERTEX, "tbn_sky_dir", "vec3", "eye_sky_dir*eye_tbn_matrix", "n" },
        { VERTEX, "tbn_light_dir[i]", "vec3", "eye_light_dir[i]*eye_tbn_matrix", 0 },
        { VERTEX, "eye_light_dir[i]", "vec3", "normalize(eye_light_position[i].xyz-eye_vertex.xyz*eye_light_position[i].w)", 0 },
@@ -125,30 +127,32 @@ const ProgramBuilder::VariableDefinition ProgramBuilder::standard_variables[] =
        { ATTRIBUTE, "tangent", "vec3", 0, 0 },
        { ATTRIBUTE, "binormal", "vec3", 0, 0 },
 
-       { UNIFORM, "shadow_unit", "int", 0, 0 },
        { UNIFORM, "texture", "sampler2D", 0, 0 },
        { UNIFORM, "shadow", "sampler2DShadow", 0, 0 },
-       { UNIFORM, "shadow_darkness", "float", 0, 0 },
+       { UNIFORM, "ShadowMap::shadow_darkness", "float", 0, 0 },
        { UNIFORM, "normalmap", "sampler2D", 0, 0 },
        { UNIFORM, "environment", "samplerCube", 0, 0 },
-       { UNIFORM, "env_eye_matrix", "mat3", 0, 0 },
-       { UNIFORM, "reflectivity", "float", 0, 0 },
-       { UNIFORM, "eye_obj_matrix", "mat4", "gl_ModelViewMatrix", 0 },
-       { UNIFORM, "eye_obj_normal_matrix", "mat3", "gl_NormalMatrix", 0 },
-       { UNIFORM, "projection_matrix", "mat4", "gl_ProjectionMatrix", 0 },
-       { UNIFORM, "shd_eye_matrix", "mat4", 0, 0 },
-       { UNIFORM, "light_sources", "struct { vec4 position; vec4 diffuse; vec4 specular; }[MAX_LIGHTS]", "gl_LightSource[i]", 0 },
-       { UNIFORM, "ambient_color", "vec4", 0, 0 },
-       { UNIFORM, "sky_color", "vec4", 0, 0 },
-       { UNIFORM, "eye_sky_dir", "vec3", 0, 0 },
-       { UNIFORM, "horizon_limit", "float", 0, 0 },
-       { UNIFORM, "material", "struct { vec4 ambient; vec4 diffuse; vec4 specular; float shininess; }", "gl_FrontMaterial", 0 },
+       { UNIFORM, "EnvMap::env_eye_matrix", "mat3", 0, 0 },
+       { UNIFORM, "Material::reflectivity", "float", 0, 0 },
+       { UNIFORM, "Transform::eye_obj_matrix", "mat4", "gl_ModelViewMatrix", 0 },
+       { UNIFORM, "Transform::eye_obj_normal_matrix", "mat3", "gl_NormalMatrix", 0 },
+       { UNIFORM, "Transform::projection_matrix", "mat4", "gl_ProjectionMatrix", 0 },
+       { UNIFORM, "ShadowMap::shd_eye_matrix", "mat4", 0, 0 },
+       { UNIFORM, "Lighting::light_sources", "LightSourceParameters[MAX_LIGHTS]", "gl_LightSource[i]", 0 },
+       { UNIFORM, "Lighting::ambient_color", "vec4", "gl_LightModel.ambient", 0 },
+       { UNIFORM, "Lighting::sky_color", "vec4", 0, 0 },
+       { UNIFORM, "Lighting::eye_sky_dir", "vec3", 0, 0 },
+       { UNIFORM, "Lighting::horizon_limit", "float", 0, 0 },
+       { UNIFORM, "Material::material", "MaterialParameters", "gl_FrontMaterial", 0 },
+
+       { TYPE, "LightSourceParameters", "struct { vec4 position; vec4 diffuse; vec4 specular; }", "gl_LightSourceParameters", 0 },
+       { TYPE, "MaterialParameters", "struct { vec4 ambient; vec4 diffuse; vec4 specular; float shininess; }", "gl_MaterialParameters", 0 },
 
        // Terminator entry
        { NO_SCOPE, 0, 0, 0, 0 }
 };
 
-const char ProgramBuilder::interfaces[] = { 0, 0, 0, 'v', 0 };
+const char ProgramBuilder::interfaces[] = { 0, 0, 0, 0, 'v', 0 };
 
 ProgramBuilder::ProgramBuilder(const StandardFeatures &f):
        features(f),
@@ -272,6 +276,17 @@ void ProgramBuilder::add_shaders(Program &prog) const
                                continue;
                }
 
+               if(def->scope==TYPE)
+               {
+                       for(list<ShaderVariable *>::iterator j=resolved_vars.begin(); j!=resolved_vars.end(); ++j)
+                               if(!(*j)->type && name_match(def->name, (*j)->variable->type))
+                                       (*j)->resolve_type(*def);
+
+                       continue;
+               }
+
+               const char *def_uq_name = unqualified_name(def->name);
+
                // See if this variable can satisfy any unresolved variables
                ShaderVariable *last_resolved = 0;
                for(list<ShaderVariable>::iterator j=variables.begin(); j!=variables.end(); ++j)
@@ -279,7 +294,7 @@ void ProgramBuilder::add_shaders(Program &prog) const
                        if(j->variable)
                                continue;
 
-                       if(!name_match(def->name, j->resolved_name.c_str()))
+                       if(!name_match(def_uq_name, j->resolved_name.c_str()))
                                continue;
 
                        if(last_resolved)
@@ -350,12 +365,40 @@ string ProgramBuilder::create_source(const list<ShaderVariable *> &variables, Va
 {
        string source;
 
+       bool use_blocks = !features.legacy && ARB_uniform_buffer_object;
+
        if(!features.legacy)
+       {
                source += "#version 130\n";
+               if(use_blocks)
+                       source += "#extension GL_ARB_uniform_buffer_object: require\n";
+       }
 
+       set<const VariableDefinition *> declared_types;
+       set<string> uniform_blocks;
        for(list<ShaderVariable *>::const_iterator i=variables.begin(); i!=variables.end(); ++i)
                if((*i)->variable->scope==UNIFORM && (*i)->is_referenced_from(scope) && !(*i)->inlined)
-                       source += format("uniform %s;\n", (*i)->create_declaration());
+               {
+                       if((*i)->type && !declared_types.count((*i)->type))
+                       {
+                               source += format("%s;\n", (*i)->create_type_declaration());
+                               declared_types.insert((*i)->type);
+                       }
+
+                       if(!(*i)->resolved_block.empty() && use_blocks)
+                               uniform_blocks.insert((*i)->resolved_block);
+                       else
+                               source += format("uniform %s;\n", (*i)->create_declaration());
+               }
+
+       for(set<string>::const_iterator i=uniform_blocks.begin(); i!=uniform_blocks.end(); ++i)
+       {
+               source += format("uniform %s\n{\n", *i);
+               for(list<ShaderVariable *>::const_iterator j=variables.begin(); j!=variables.end(); ++j)
+                       if((*j)->resolved_block==*i)
+                               source += format("\t%s;\n", (*j)->create_declaration());
+               source += "};\n";
+       }
 
        /* Interface variables need to have global declarations. */
        for(list<ShaderVariable *>::const_iterator i=variables.begin(); i!=variables.end(); ++i)
@@ -482,6 +525,14 @@ bool ProgramBuilder::evaluate_flags(const char *flags) const
        return cond;
 }
 
+const char *ProgramBuilder::unqualified_name(const char *name)
+{
+       for(const char *p=name; *p; ++p)
+               if(*p==':' && *++p==':')
+                       name = p+1;
+       return name;
+}
+
 ProgramBuilder::MatchType ProgramBuilder::name_match(const char *n1, const char *n2, const char **space)
 {
        int i = 0;
@@ -608,6 +659,7 @@ ProgramBuilder::StandardFeatures::StandardFeatures():
        material(false),
        lighting(false),
        max_lights(1),
+       skylight(false),
        specular(false),
        normalmap(false),
        shadow(false),
@@ -646,6 +698,7 @@ string ProgramBuilder::StandardFeatures::create_flags() const
 ProgramBuilder::ShaderVariable::ShaderVariable(const std::string &n):
        name(n),
        variable(0),
+       type(0),
        resolved_name(n),
        fuzzy_space(name.find("zzz")!=string::npos),
        array_sum(false),
@@ -663,7 +716,11 @@ void ProgramBuilder::ShaderVariable::resolve(const VariableDefinition &var)
 {
        variable = &var;
        const char *space = 0;
-       MatchType match = name_match(var.name, resolved_name.c_str(), &space);
+       const char *var_uq_name = unqualified_name(variable->name);
+       MatchType match = name_match(var_uq_name, resolved_name.c_str(), &space);
+
+       if(var_uq_name!=variable->name)
+               resolved_block.assign(variable->name, var_uq_name-2);
 
        if(match==FUZZY)
                resolve_space(string(space, 3));
@@ -687,6 +744,11 @@ void ProgramBuilder::ShaderVariable::resolve(ShaderVariable &var)
        var.referenced_by.insert(var.referenced_by.end(), referenced_by.begin(), referenced_by.end());
 }
 
+void ProgramBuilder::ShaderVariable::resolve_type(const VariableDefinition &var)
+{
+       type = &var;
+}
+
 void ProgramBuilder::ShaderVariable::resolve_space(const string &space)
 {
        if(fuzzy_space)
@@ -867,6 +929,21 @@ ProgramBuilder::InterfaceFlags ProgramBuilder::ShaderVariable::get_interface_fla
        return static_cast<InterfaceFlags>(flags);
 }
 
+string ProgramBuilder::ShaderVariable::create_type_declaration() const
+{
+       if(!type)
+               throw logic_error("no type");
+
+       if(!strncmp(type->type, "struct", 6))
+       {
+               const char *brace = strchr(type->type, '{');
+               if(brace)
+                       return format("struct %s %s", type->name, brace);
+       }
+
+       throw invalid_variable_definition("invalid typedef");
+}
+
 string ProgramBuilder::ShaderVariable::create_declaration(char interface, bool loop) const
 {
        if(variable->scope==UNIFORM && !array_subscript.empty())