]> git.tdb.fi Git - libs/gl.git/blobdiff - source/programbuilder.cpp
Support fog in lighting and shaders
[libs/gl.git] / source / programbuilder.cpp
index 832d5898bb33b44efc6c970a79d8250daf86395c..18255b95839e99180a6c3905c51ad76e63f1c5b5 100644 (file)
@@ -44,10 +44,14 @@ Naming conventions:
 anything that might need them. */
 const ProgramBuilder::VariableDefinition ProgramBuilder::standard_variables[] =
 {
-       { FRAGMENT, "gl_FragColor", "vec4", "frag_color", "g" },
-       { FRAGMENT, "frag_color", "vec4", "basic_color", "!e!l" },
-       { FRAGMENT, "frag_color", "vec4", "vec4(rgb_surface, surface_alpha)", "!el" },
-       { FRAGMENT, "frag_color", "vec4", "vec4(rgb_surface+rgb_reflection, surface_alpha)", "e" },
+       { FRAGMENT, "gl_FragColor", "vec4", "frag_color", 0 },
+       { FRAGMENT, "frag_color", "vec4", "incoming_color", "!f" },
+       { FRAGMENT, "frag_color", "vec4", "vec4(mix(fog_color.rgb, incoming_color.rgb, fog_value), incoming_color.a)", "f" },
+       { FRAGMENT, "fog_value", "float", "exp(-fog_coord*fog_density)", 0 },
+
+       { FRAGMENT, "incoming_color", "vec4", "basic_color", "!e!l" },
+       { FRAGMENT, "incoming_color", "vec4", "vec4(rgb_surface, surface_alpha)", "!el" },
+       { FRAGMENT, "incoming_color", "vec4", "vec4(rgb_surface+rgb_reflection, surface_alpha)", "e" },
 
        { FRAGMENT, "rgb_reflection", "vec3", "reflect_sample.rgb*reflectivity", 0 },
        { FRAGMENT, "reflect_sample", "vec4", "textureCube(environment, env_reflect_dir)", 0 },
@@ -106,6 +110,7 @@ const ProgramBuilder::VariableDefinition ProgramBuilder::standard_variables[] =
        { FRAGMENT, "diffuse_sample", "vec4", "texture2D(diffusemap, texture_coord)", 0 },
 
        { VERTEX, "gl_Position", "vec4", "projection_matrix*eye_vertex", 0 },
+       { VERTEX, "fog_coord", "float", "-eye_vertex.z", 0 },
        { VERTEX, "shd_vertex", "vec3", "(shd_eye_matrix*eye_vertex).xyz", 0 },
        { VERTEX, "tbn_sky_dir", "vec3", "eye_sky_dir*eye_tbn_matrix", "n" },
        { VERTEX, "tbn_light_dir[i]", "vec3", "eye_light_dir[i]*eye_tbn_matrix", 0 },
@@ -143,6 +148,8 @@ const ProgramBuilder::VariableDefinition ProgramBuilder::standard_variables[] =
        { UNIFORM, "Lighting::sky_color", "vec4", 0, 0 },
        { UNIFORM, "Lighting::eye_sky_dir", "vec3", 0, 0 },
        { UNIFORM, "Lighting::horizon_limit", "float", 0, 0 },
+       { UNIFORM, "Lighting::fog_color", "vec4", "gl_Fog.color", 0 },
+       { UNIFORM, "Lighting::fog_density", "float", "gl_Fog.density", 0 },
        { UNIFORM, "Material::material", "MaterialParameters", "gl_FrontMaterial", 0 },
 
        { TYPE, "LightSourceParameters", "struct { vec4 position; vec4 diffuse; vec4 specular; }", "gl_LightSourceParameters", 0 },
@@ -236,9 +243,12 @@ ProgramBuilder::ProgramBuilder(const StandardFeatures &f):
                }
        }
 
-       if((get_gl_api()==OPENGL && !features.legacy) || (get_gl_api()==OPENGL_ES2 && get_glsl_version()>=Version(3, 0)))
+       if(!features.legacy)
        {
+               aliases["texture1D"] = "texture";
                aliases["texture2D"] = "texture";
+               aliases["texture3D"] = "texture";
+               aliases["textureCube"] = "texture";
                aliases["shadow2D"] = "texture";
        }
        else
@@ -345,8 +355,9 @@ void ProgramBuilder::add_shaders(Program &prog) const
        for(list<ShaderVariable>::iterator i=variables.end(); i!=variables.begin(); )
                (--i)->resolve_array(features);
 
+       bool legacy_variables = evaluate_flags("g");
        for(list<ShaderVariable *>::const_iterator i=resolved_vars.begin(); i!=resolved_vars.end(); ++i)
-               (*i)->check_inline(features.legacy, !optimize);
+               (*i)->check_inline(legacy_variables, !optimize);
 
        prog.attach_shader_owned(new VertexShader(create_source(resolved_vars, VERTEX)));
        prog.attach_shader_owned(new FragmentShader(create_source(resolved_vars, FRAGMENT)));
@@ -376,7 +387,6 @@ string ProgramBuilder::create_source(const list<ShaderVariable *> &variables, Va
 {
        string source;
 
-       bool legacy_qualifiers = features.legacy || (get_gl_api()==OPENGL_ES2 && !(get_glsl_version()>=Version(3, 0)));
        bool use_blocks = !features.legacy && ARB_uniform_buffer_object;
 
        if(!features.legacy)
@@ -385,7 +395,6 @@ string ProgramBuilder::create_source(const list<ShaderVariable *> &variables, Va
                {
                        if(use_blocks)
                                source += "#version 300 es\n";
-                       source += "precision mediump float;\n";
                }
                else
                {
@@ -395,6 +404,9 @@ string ProgramBuilder::create_source(const list<ShaderVariable *> &variables, Va
                }
        }
 
+       if(get_gl_api()==OPENGL_ES2)
+               source += "precision mediump float;\n";
+
        set<const VariableDefinition *> declared_types;
        set<string> uniform_blocks;
        for(list<ShaderVariable *>::const_iterator i=variables.begin(); i!=variables.end(); ++i)
@@ -427,17 +439,17 @@ string ProgramBuilder::create_source(const list<ShaderVariable *> &variables, Va
                if(!(*i)->resolved_name.compare(0, 3, "gl_"))
                        continue;
 
-               InterfaceFlags interface = (*i)->get_interface_flags(scope);
+               InterfaceFlags iface = (*i)->get_interface_flags(scope);
 
-               if(interface&INPUT)
+               if(iface&INPUT)
                {
-                       const char *qualifier = (legacy_qualifiers ? scope==VERTEX ? "attribute" : "varying" : "in");
+                       const char *qualifier = (features.legacy ? scope==VERTEX ? "attribute" : "varying" : "in");
                        source += format("%s %s;\n", qualifier, (*i)->create_declaration(interfaces[scope-1]));
                }
 
-               if(interface&OUTPUT)
+               if(iface&OUTPUT)
                {
-                       const char *qualifier = (legacy_qualifiers ? "varying" : "out");
+                       const char *qualifier = (features.legacy ? "varying" : "out");
                        source += format("%s %s;\n", qualifier, (*i)->create_declaration(interfaces[scope]));
                }
        }
@@ -454,8 +466,8 @@ string ProgramBuilder::create_source(const list<ShaderVariable *> &variables, Va
                        Output variables are already declared. */
                        for(list<ShaderVariable *>::const_iterator j=loop_vars.begin(); j!=loop_vars.end(); ++j)
                        {
-                               InterfaceFlags interface = (*j)->get_interface_flags(scope);
-                               if(!(*j)->in_loop && !(interface&OUTPUT))
+                               InterfaceFlags iface = (*j)->get_interface_flags(scope);
+                               if(!(*j)->in_loop && !(iface&OUTPUT))
                                        source += format("\t%s;\n", (*j)->create_declaration());
                        }
 
@@ -477,8 +489,8 @@ string ProgramBuilder::create_source(const list<ShaderVariable *> &variables, Va
                                        source += format("\t\t%s %s %s;\n", decl, oper, create_expression(**j, "i"));
                                }
 
-                               InterfaceFlags interface = (*j)->get_interface_flags(scope);
-                               if(interface&OUTPUT)
+                               InterfaceFlags iface = (*j)->get_interface_flags(scope);
+                               if(iface&OUTPUT)
                                {
                                        string expr = ((*j)->inlined ? create_expression(**j, "i") : (*j)->resolved_name+"[i]");
                                        source += format("\t\t%c_%s[i] = %s;\n", interfaces[scope], (*j)->resolved_name, expr);
@@ -489,11 +501,11 @@ string ProgramBuilder::create_source(const list<ShaderVariable *> &variables, Va
                        loop_vars.clear();
                }
 
-               InterfaceFlags interface = (*i)->get_interface_flags(scope);
+               InterfaceFlags iface = (*i)->get_interface_flags(scope);
 
                if((*i)->array_size>1)
                {
-                       if((*i)->variable->scope==scope || (interface&OUTPUT))
+                       if((*i)->variable->scope==scope || (iface&OUTPUT))
                        {
                                loop_size = (*i)->array_size;
                                loop_vars.push_back(*i);
@@ -503,11 +515,11 @@ string ProgramBuilder::create_source(const list<ShaderVariable *> &variables, Va
 
                if((*i)->variable->scope==scope && !(*i)->inlined)
                {
-                       string decl = ((interface&GOAL) ? (*i)->resolved_name : (*i)->create_declaration());
+                       string decl = ((iface&GOAL) ? (*i)->resolved_name : (*i)->create_declaration());
                        source += format("\t%s = %s;\n", decl, create_expression(**i));
                }
 
-               if((interface&(OUTPUT|GOAL))==OUTPUT)
+               if((iface&(OUTPUT|GOAL))==OUTPUT)
                {
                        string expr = ((*i)->inlined ? create_expression(**i) : (*i)->resolved_name);
                        source += format("\t%c_%s = %s;\n", interfaces[scope], (*i)->resolved_name, expr);
@@ -718,9 +730,13 @@ ProgramBuilder::StandardFeatures::StandardFeatures():
        specular(false),
        normalmap(false),
        shadow(false),
-       reflection(false),
-       legacy(get_gl_api()==OPENGL && !(get_glsl_version()>=Version(1, 30)))
-{ }
+       reflection(false)
+{
+       if(get_gl_api()==OPENGL_ES2)
+               legacy = !(get_glsl_version()>=Version(3, 0));
+       else
+               legacy = !(get_glsl_version()>=Version(1, 30));
+}
 
 string ProgramBuilder::StandardFeatures::create_flags() const
 {
@@ -739,11 +755,13 @@ string ProgramBuilder::StandardFeatures::create_flags() const
                if(normalmap)
                        flags += 'n';
        }
+       if(fog)
+               flags += 'f';
        if(shadow)
                flags += 's';
        if(reflection)
                flags += 'e';
-       if(legacy)
+       if(legacy && get_gl_api()==OPENGL)
                flags += 'g';
 
        return flags;
@@ -999,7 +1017,7 @@ string ProgramBuilder::ShaderVariable::create_type_declaration() const
        throw invalid_variable_definition("invalid typedef");
 }
 
-string ProgramBuilder::ShaderVariable::create_declaration(char interface, bool loop) const
+string ProgramBuilder::ShaderVariable::create_declaration(char iface, bool loop) const
 {
        if(variable->scope==UNIFORM && !array_subscript.empty())
        {
@@ -1012,8 +1030,8 @@ string ProgramBuilder::ShaderVariable::create_declaration(char interface, bool l
        if(!array_sum && array_size>1 && !loop)
                array = format("[%d]", array_size);
 
-       if(interface)
-               return format("%s %c_%s%s", variable->type, interface, resolved_name, array);
+       if(iface)
+               return format("%s %c_%s%s", variable->type, iface, resolved_name, array);
        else
                return format("%s %s%s", variable->type, resolved_name, array);
 }
@@ -1021,11 +1039,11 @@ string ProgramBuilder::ShaderVariable::create_declaration(char interface, bool l
 string ProgramBuilder::ShaderVariable::create_replacement(VariableScope from_scope, const char *loop) const
 {
        string replacement = resolved_name;
-       InterfaceFlags interface = NO_INTERFACE;
+       InterfaceFlags iface = NO_INTERFACE;
        if(variable)
        {
-               interface = get_interface_flags(from_scope);
-               if((interface&INPUT) && interfaces[from_scope-1])
+               iface = get_interface_flags(from_scope);
+               if((iface&INPUT) && interfaces[from_scope-1])
                        replacement = format("%c_%s", interfaces[from_scope-1], replacement);
                else if(inlined)
                {
@@ -1069,6 +1087,7 @@ ProgramBuilder::StandardFeatures::Loader::Loader(StandardFeatures &f):
        DataFile::ObjectLoader<StandardFeatures>(f)
 {
        add("custom",    &StandardFeatures::custom);
+       add("fog",       &StandardFeatures::fog);
        add("lighting",  &StandardFeatures::lighting);
        add("material",  &StandardFeatures::material);
        add("max_lights", &StandardFeatures::max_lights);