+++ /dev/null
-#ifndef MSP_GL_PROGRAM_H_
-#define MSP_GL_PROGRAM_H_
-
-#include <list>
-#include <string>
-#include <msp/datafile/objectloader.h>
-#include "bindable.h"
-#include "gl.h"
-#include "programbuilder.h"
-
-namespace Msp {
-namespace GL {
-
-class Shader;
-
-class Program: public Bindable<Program>
-{
-public:
- class Loader: public DataFile::ObjectLoader<Program>
- {
- public:
- Loader(Program &);
-
- private:
- virtual void finish();
-
- void attribute(unsigned, const std::string &);
- void fragment_shader(const std::string &);
- void standard();
- void vertex_shader(const std::string &);
- };
-
- struct UniformBlockInfo;
-
- struct UniformInfo
- {
- std::string name;
- const UniformBlockInfo *block;
- unsigned location;
- unsigned size;
- unsigned array_stride;
- unsigned matrix_stride;
- GLenum type;
- };
-
- struct UniformBlockInfo
- {
- std::string name;
- unsigned data_size;
- unsigned bind_point;
- std::vector<const UniformInfo *> uniforms;
- unsigned layout_hash;
- };
-
- typedef std::list<Shader *> ShaderList;
- typedef std::map<std::string, UniformInfo> UniformMap;
- typedef std::map<std::string, UniformBlockInfo> UniformBlockMap;
-
-private:
- unsigned id;
- ShaderList shaders;
- ShaderList owned_data;
- bool linked;
- UniformBlockMap uniform_blocks;
- UniformMap uniforms;
- unsigned uniform_layout_hash;
-
-public:
- Program();
- Program(const ProgramBuilder::StandardFeatures &);
- Program(const std::string &, const std::string &);
-private:
- void init();
-public:
- virtual ~Program();
-
- void attach_shader(Shader &shader);
- void attach_shader_owned(Shader *shader);
- void detach_shader(Shader &shader);
- const ShaderList &get_shaders() const { return shaders; }
-
- void bind_attribute(unsigned, const std::string &);
-
- void link();
-private:
- static unsigned compute_layout_hash(const std::vector<const UniformInfo *> &);
- static bool uniform_location_compare(const UniformInfo *, const UniformInfo *);
-public:
- bool is_linked() const { return linked; }
- std::string get_info_log() const;
-
- unsigned get_uniform_layout_hash() const { return uniform_layout_hash; }
- const UniformBlockMap &get_uniform_blocks() const { return uniform_blocks; }
- const UniformBlockInfo &get_uniform_block_info(const std::string &) const;
- const UniformMap &get_uniforms() const { return uniforms; }
- const UniformInfo &get_uniform_info(const std::string &) const;
- int get_uniform_location(const std::string &) const;
-
- void bind() const;
- static void unbind();
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif