UniformBlockMap uniform_blocks;
UniformMap uniforms;
unsigned uniform_layout_hash;
+ bool legacy_vars;
public:
Program();
const UniformInfo &get_uniform_info(const std::string &) const;
int get_uniform_location(const std::string &) const;
+ bool uses_legacy_variables() const { return legacy_vars; }
+
void bind() const;
static void unbind();
};