void set_del_shaders(bool);
void bind_attribute(unsigned, const std::string &);
void link();
- int get_param(GLenum param) const;
- bool get_linked() const { return linked; }
+ bool is_linked() const { return linked; }
std::string get_info_log() const;
void bind() const;
int get_uniform_location(const std::string &) const;