]> git.tdb.fi Git - libs/gl.git/blobdiff - source/program.h
Introduce a typedef for uniform layout hashes in Program
[libs/gl.git] / source / program.h
index e78c8ccd0bfef96d0da006827bd6e22dee527973..36f380a2a9821835d930e0e29736ef2e706778d2 100644 (file)
@@ -35,6 +35,7 @@ public:
                void vertex_shader(const std::string &);
        };
 
+       typedef unsigned LayoutHash;
        struct UniformBlockInfo;
 
        struct UniformInfo
@@ -54,7 +55,7 @@ public:
                unsigned data_size;
                unsigned bind_point;
                std::vector<const UniformInfo *> uniforms;
-               unsigned layout_hash;
+               LayoutHash layout_hash;
        };
 
        typedef std::list<Shader *> ShaderList;
@@ -68,7 +69,7 @@ private:
        bool linked;
        UniformBlockMap uniform_blocks;
        UniformMap uniforms;
-       unsigned uniform_layout_hash;
+       LayoutHash uniform_layout_hash;
        bool legacy_vars;
 
 public:
@@ -97,13 +98,13 @@ public:
 
        void link();
 private:
-       static unsigned compute_layout_hash(const std::vector<const UniformInfo *> &);
+       static LayoutHash compute_layout_hash(const std::vector<const UniformInfo *> &);
        static bool uniform_location_compare(const UniformInfo *, const UniformInfo *);
 public:
        bool is_linked() const { return linked; }
        std::string get_info_log() const;
 
-       unsigned get_uniform_layout_hash() const { return uniform_layout_hash; }
+       LayoutHash get_uniform_layout_hash() const { return uniform_layout_hash; }
        const UniformBlockMap &get_uniform_blocks() const { return uniform_blocks; }
        const UniformBlockInfo &get_uniform_block_info(const std::string &) const;
        const UniformMap &get_uniforms() const { return uniforms; }