]> git.tdb.fi Git - libs/gl.git/blobdiff - source/program.h
Sort the uniforms in Program::UniformBlockInfo by offset
[libs/gl.git] / source / program.h
index a1f454e9453272cf14b84a29ce60bc8c6a765b60..21b38c255e7262d77d01800c2204d27c75c7f0f8 100644 (file)
@@ -51,20 +51,39 @@ public:
                std::string create_flags() const;
        };
 
+       struct UniformBlockInfo;
+
        struct UniformInfo
        {
                std::string name;
-               int location;
-               int size;
+               const UniformBlockInfo *block;
+               unsigned location;
+               unsigned size;
+               unsigned array_stride;
+               unsigned matrix_stride;
                GLenum type;
        };
 
+       struct UniformBlockInfo
+       {
+               std::string name;
+               unsigned data_size;
+               unsigned bind_point;
+               std::vector<const UniformInfo *> uniforms;
+               unsigned layout_hash;
+       };
+
+       typedef std::list<Shader *> ShaderList;
+       typedef std::map<std::string, UniformInfo> UniformMap;
+       typedef std::map<std::string, UniformBlockInfo> UniformBlockMap;
+
 private:
        unsigned id;
-       std::list<Shader *> shaders;
-       std::list<Shader *> owned_data;
+       ShaderList shaders;
+       ShaderList owned_data;
        bool linked;
-       std::map<std::string, UniformInfo> uniforms;
+       UniformBlockMap uniform_blocks;
+       UniformMap uniforms;
        unsigned uniform_layout_hash;
 
 public:
@@ -83,15 +102,26 @@ public:
 private:
        static std::string process_standard_source(const char **, const std::string &);
 public:
-       const std::list<Shader *> &get_shaders() const { return shaders; }
+       const ShaderList &get_shaders() const { return shaders; }
+
        void bind_attribute(unsigned, const std::string &);
+
        void link();
+private:
+       static unsigned compute_layout_hash(const std::vector<const UniformInfo *> &);
+       static bool uniform_location_compare(const UniformInfo *, const UniformInfo *);
+public:
        bool is_linked() const { return linked; }
        std::string get_info_log() const;
-       void bind() const;
+
        unsigned get_uniform_layout_hash() const { return uniform_layout_hash; }
+       const UniformBlockMap &get_uniform_blocks() const { return uniform_blocks; }
+       const UniformBlockInfo &get_uniform_block_info(const std::string &) const;
+       const UniformMap &get_uniforms() const { return uniforms; }
+       const UniformInfo &get_uniform_info(const std::string &) const;
        int get_uniform_location(const std::string &) const;
 
+       void bind() const;
        static void unbind();
 };