]> git.tdb.fi Git - libs/gl.git/blobdiff - source/program.h
System for generating standard shaders based on flags
[libs/gl.git] / source / program.h
index 63d43e0f800f65b9ac58b7df6017c6bf7b51588f..1e41e84423f8680ba787a83d8ecea5c45d1bc7c7 100644 (file)
@@ -21,12 +21,6 @@ class Shader;
 
 class Program: public Bindable<Program>
 {
-private:
-       unsigned id;
-       std::list<Shader *> shaders;
-       bool del_shaders;
-       bool linked;
-
 public:
        class Loader: public DataFile::ObjectLoader<Program>
        {
@@ -34,13 +28,43 @@ public:
                Loader(Program &);
 
        private:
-               void vertex_shader(const std::string &);
-               void fragment_shader(const std::string &);
-               void attribute(unsigned, const std::string &);
                virtual void finish();
+
+               void attribute(unsigned, const std::string &);
+               void fragment_shader(const std::string &);
+               void standard();
+               void vertex_shader(const std::string &);
+       };
+
+       struct StandardFeatures
+       {
+               class Loader: public DataFile::ObjectLoader<StandardFeatures>
+               {
+               public:
+                       Loader(StandardFeatures &);
+               };
+
+               bool texture;
+               bool material;
+               bool lighting;
+               bool specular;
+               bool normalmap;
+               bool shadow;
+
+               StandardFeatures();
+
+               std::string create_flags() const;
        };
 
+private:
+       unsigned id;
+       std::list<Shader *> shaders;
+       bool del_shaders;
+       bool linked;
+
+public:
        Program();
+       Program(const StandardFeatures &);
        Program(const std::string &, const std::string &);
 private:
        void init();
@@ -49,6 +73,10 @@ public:
 
        void attach_shader(Shader &shader);
        void detach_shader(Shader &shader);
+       void add_standard_shaders(const StandardFeatures &);
+private:
+       static std::string process_standard_source(const char **, const std::string &);
+public:
        const std::list<Shader *> &get_shaders() const { return shaders; }
        void set_del_shaders(bool);
        void bind_attribute(unsigned, const std::string &);