del_shaders=ds;
}
-void Program::bind_attribute(uint index, const string &name)
+void Program::bind_attribute(unsigned index, const string &name)
{
static RequireExtension _ext("GL_ARB_vertex_shader");
glBindAttribLocationARB(id, index, name.c_str());
string Program::get_info_log() const
{
- sizei len=get_param(GL_INFO_LOG_LENGTH);
+ GLsizei len=get_param(GL_INFO_LOG_LENGTH);
char log[len+1];
- glGetInfoLogARB(id, len+1, reinterpret_cast<GLsizei *>(&len), log);
+ glGetInfoLogARB(id, len+1, &len, log);
return string(log, len);
}
-void Program::bind()
+void Program::bind() const
{
if(!linked)
throw InvalidState("Program is not linked");
bind();
}
-Program *Program::cur_prog=0;
+const Program *Program::cur_prog=0;
Program::Loader::Loader(Program &p):
- prog(p)
+ DataFile::ObjectLoader<Program>(p)
{
- prog.set_del_shaders(true);
+ obj.set_del_shaders(true);
add("vertex_shader", &Loader::vertex_shader);
add("fragment_shader", &Loader::fragment_shader);
void Program::Loader::vertex_shader(const string &src)
{
- prog.attach_shader(*new Shader(VERTEX_SHADER, src));
+ obj.attach_shader(*new Shader(VERTEX_SHADER, src));
}
void Program::Loader::fragment_shader(const string &src)
{
- prog.attach_shader(*new Shader(FRAGMENT_SHADER, src));
+ obj.attach_shader(*new Shader(FRAGMENT_SHADER, src));
}
-void Program::Loader::attribute(uint i, const string &n)
+void Program::Loader::attribute(unsigned i, const string &n)
{
- prog.bind_attribute(i, n);
+ obj.bind_attribute(i, n);
}
void Program::Loader::finish()
{
- prog.link();
+ obj.link();
}
} // namespace GL