#include "arb_vertex_shader.h"
#include "buffer.h"
#include "error.h"
-#include "extension.h"
#include "program.h"
#include "shader.h"
void Program::init()
{
- static RequireExtension _ext("GL_ARB_shader_objects");
+ static Require _req(ARB_shader_objects);
linked = false;
- id = glCreateProgramObjectARB();
+ id = glCreateProgram();
}
Program::~Program()
{
for(ShaderList::iterator i=owned_data.begin(); i!=owned_data.end(); ++i)
delete *i;
- glDeleteObjectARB(id);
+ glDeleteProgram(id);
}
void Program::attach_shader(Shader &shader)
{
if(find(shaders.begin(), shaders.end(), &shader)==shaders.end())
{
- glAttachObjectARB(id, shader.get_id());
+ glAttachShader(id, shader.get_id());
shaders.push_back(&shader);
}
}
if(i!=shaders.end())
{
shaders.erase(i, shaders.end());
- glDetachObjectARB(id, shader.get_id());
+ glDetachShader(id, shader.get_id());
}
}
void Program::bind_attribute(unsigned index, const string &name)
{
- static RequireExtension _ext("GL_ARB_vertex_shader");
- glBindAttribLocationARB(id, index, name.c_str());
+ static Require _req(ARB_vertex_shader);
+ glBindAttribLocation(id, index, name.c_str());
}
void Program::link()
uniforms.clear();
- glLinkProgramARB(id);
+ glLinkProgram(id);
int value;
- glGetObjectParameterivARB(id, GL_OBJECT_LINK_STATUS_ARB, &value);
+ glGetProgramiv(id, GL_LINK_STATUS, &value);
if(!(linked = value))
throw compile_error(get_info_log());
- glGetObjectParameterivARB(id, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &value);
+ glGetProgramiv(id, GL_ACTIVE_UNIFORMS, &value);
unsigned count = value;
vector<UniformInfo *> uniforms_by_index(count);
for(unsigned i=0; i<count; ++i)
int len = 0;
int size;
GLenum type;
- glGetActiveUniformARB(id, i, 128, &len, &size, &type, name);
+ glGetActiveUniform(id, i, 128, &len, &size, &type, name);
if(len && strncmp(name, "gl_", 3))
{
UniformInfo &info = uniforms[name];
}
}
- if(is_supported("GL_ARB_uniform_buffer_object"))
+ if(ARB_uniform_buffer_object)
{
- glGetObjectParameterivARB(id, GL_ACTIVE_UNIFORM_BLOCKS, &value);
+ glGetProgramiv(id, GL_ACTIVE_UNIFORM_BLOCKS, &value);
count = value;
for(unsigned i=0; i<count; ++i)
{
for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
if(!i->second.block)
{
- i->second.location = glGetUniformLocationARB(id, i->second.name.c_str());
+ i->second.location = glGetUniformLocation(id, i->second.name.c_str());
blockless_uniforms.push_back(&i->second);
}
string Program::get_info_log() const
{
GLsizei len = 0;
- glGetObjectParameterivARB(id, GL_OBJECT_INFO_LOG_LENGTH_ARB, &len);
+ glGetProgramiv(id, GL_INFO_LOG_LENGTH, &len);
char *buf = new char[len+1];
- glGetInfoLogARB(id, len+1, &len, buf);
+ glGetProgramInfoLog(id, len+1, &len, buf);
string log(buf, len);
delete[] buf;
return log;
if(!set_current(this))
return;
- glUseProgramObjectARB(id);
+ glUseProgram(id);
}
void Program::unbind()
if(!set_current(0))
return;
- glUseProgramObjectARB(0);
+ glUseProgram(0);
}