]> git.tdb.fi Git - libs/gl.git/blobdiff - source/program.cpp
Don't link program with the transform feature in constructor
[libs/gl.git] / source / program.cpp
index 8511b8c15833c3f5f62e2e707e56279092952a97..9e54d6a86a1e2cbb673ad80752fc3376225af320 100644 (file)
@@ -87,28 +87,26 @@ const char *standard_fragment_src[] =
 namespace Msp {
 namespace GL {
 
-Program::Program():
-       del_shaders(false)
+Program::Program()
 {
        init();
 }
 
-Program::Program(const StandardFeatures &features):
-       del_shaders(true)
+Program::Program(const StandardFeatures &features)
 {
        init();
 
        add_standard_shaders(features);
-       link();
+       if(!features.transform)
+               link();
 }
 
-Program::Program(const string &vert, const string &frag):
-       del_shaders(true)
+Program::Program(const string &vert, const string &frag)
 {
        init();
 
-       attach_shader(*new Shader(VERTEX_SHADER, vert));
-       attach_shader(*new Shader(FRAGMENT_SHADER, frag));
+       attach_shader_owned(new Shader(VERTEX_SHADER, vert));
+       attach_shader_owned(new Shader(FRAGMENT_SHADER, frag));
        link();
 }
 
@@ -122,11 +120,8 @@ void Program::init()
 
 Program::~Program()
 {
-       if(del_shaders)
-       {
-               for(list<Shader *>::iterator i=shaders.begin(); i!=shaders.end(); ++i)
-                       delete *i;
-       }
+       for(list<Shader *>::iterator i=owned_data.begin(); i!=owned_data.end(); ++i)
+               delete *i;
        glDeleteObjectARB(id);
 }
 
@@ -139,6 +134,13 @@ void Program::attach_shader(Shader &shader)
        }
 }
 
+void Program::attach_shader_owned(Shader *shader)
+{
+       attach_shader(*shader);
+       if(find(owned_data.begin(), owned_data.end(), shader)==owned_data.end())
+               owned_data.push_back(shader);
+}
+
 void Program::detach_shader(Shader &shader)
 {
        list<Shader *>::iterator i = remove(shaders.begin(), shaders.end(), &shader);
@@ -154,8 +156,8 @@ void Program::add_standard_shaders(const StandardFeatures &features)
        string flags = features.create_flags();
        string vertex_src = process_standard_source(standard_vertex_src, flags);
        string fragment_src = process_standard_source(standard_fragment_src, flags);
-       attach_shader(*new Shader(VERTEX_SHADER, vertex_src));
-       attach_shader(*new Shader(FRAGMENT_SHADER, fragment_src));
+       attach_shader_owned(new Shader(VERTEX_SHADER, vertex_src));
+       attach_shader_owned(new Shader(FRAGMENT_SHADER, fragment_src));
 }
 
 string Program::process_standard_source(const char **source, const string &flags)
@@ -195,11 +197,6 @@ string Program::process_standard_source(const char **source, const string &flags
        return result;
 }
 
-void Program::set_del_shaders(bool ds)
-{
-       del_shaders = ds;
-}
-
 void Program::bind_attribute(unsigned index, const string &name)
 {
        static RequireExtension _ext("GL_ARB_vertex_shader");
@@ -240,9 +237,11 @@ string Program::get_info_log() const
 {
        GLsizei len = 0;
        glGetObjectParameterivARB(id, GL_OBJECT_INFO_LOG_LENGTH_ARB, &len);
-       char log[len+1];
-       glGetInfoLogARB(id, len+1, &len, log);
-       return string(log, len);
+       char *buf = new char[len+1];
+       glGetInfoLogARB(id, len+1, &len, buf);
+       string log(buf, len);
+       delete[] buf;
+       return log;
 }
 
 void Program::bind() const
@@ -311,8 +310,6 @@ string Program::StandardFeatures::create_flags() const
 Program::Loader::Loader(Program &p):
        DataFile::ObjectLoader<Program>(p)
 {
-       obj.set_del_shaders(true);
-
        add("attribute",       &Loader::attribute);
        add("fragment_shader", &Loader::fragment_shader);
        add("standard",        &Loader::standard);
@@ -331,7 +328,7 @@ void Program::Loader::attribute(unsigned i, const string &n)
 
 void Program::Loader::fragment_shader(const string &src)
 {
-       obj.attach_shader(*new Shader(FRAGMENT_SHADER, src));
+       obj.attach_shader_owned(new Shader(FRAGMENT_SHADER, src));
 }
 
 void Program::Loader::standard()
@@ -343,7 +340,7 @@ void Program::Loader::standard()
 
 void Program::Loader::vertex_shader(const string &src)
 {
-       obj.attach_shader(*new Shader(VERTEX_SHADER, src));
+       obj.attach_shader_owned(new Shader(VERTEX_SHADER, src));
 }