"e", "\tvec4 reflection = textureCube(environment, n_normal*(dot(n_normal, v_eye_dir)*2.0)-v_eye_dir);\n",
"t", "\tvec4 tex_sample = texture2D(texture, v_texcoord);\n",
0, "\tgl_FragColor.rgb = ",
"e", "\tvec4 reflection = textureCube(environment, n_normal*(dot(n_normal, v_eye_dir)*2.0)-v_eye_dir);\n",
"t", "\tvec4 tex_sample = texture2D(texture, v_texcoord);\n",
0, "\tgl_FragColor.rgb = ",