]> git.tdb.fi Git - libs/gl.git/blobdiff - source/program.cpp
Use sizeof when passing buffer size
[libs/gl.git] / source / program.cpp
index 636988d75c75dd11f3728906cf3c761b31553b34..111cf64b1d31886e3d33cf831d89c01642a18a6e 100644 (file)
@@ -2,10 +2,10 @@
 #include <cstring>
 #include <msp/core/hash.h>
 #include <msp/core/maputils.h>
+#include <msp/gl/extensions/arb_shader_objects.h>
+#include <msp/gl/extensions/arb_uniform_buffer_object.h>
+#include <msp/gl/extensions/arb_vertex_shader.h>
 #include <msp/strings/format.h>
-#include "arb_shader_objects.h"
-#include "arb_uniform_buffer_object.h"
-#include "arb_vertex_shader.h"
 #include "buffer.h"
 #include "error.h"
 #include "program.h"
@@ -101,18 +101,23 @@ void Program::link()
        if(!(linked = value))
                throw compile_error(get_info_log());
 
-       glGetProgramiv(id, GL_ACTIVE_UNIFORMS, &value);
-       unsigned count = value;
+       int count;
+       glGetProgramiv(id, GL_ACTIVE_UNIFORMS, &count);
        vector<UniformInfo *> uniforms_by_index(count);
-       for(unsigned i=0; i<count; ++i)
+       for(int i=0; i<count; ++i)
        {
                char name[128];
                int len = 0;
                int size;
                GLenum type;
-               glGetActiveUniform(id, i, 128, &len, &size, &type, name);
+               glGetActiveUniform(id, i, sizeof(name), &len, &size, &type, name);
                if(len && strncmp(name, "gl_", 3))
                {
+                       /* Some implementations report the first element of a uniform array,
+                       others report just the name of an array. */
+                       if(len>3 && !strcmp(name+len-3, "[0]"))
+                               name[len-3] = 0;
+
                        UniformInfo &info = uniforms[name];
                        info.block = 0;
                        info.name = name;
@@ -126,13 +131,12 @@ void Program::link()
 
        if(ARB_uniform_buffer_object)
        {
-               glGetProgramiv(id, GL_ACTIVE_UNIFORM_BLOCKS, &value);
-               count = value;
-               for(unsigned i=0; i<count; ++i)
+               glGetProgramiv(id, GL_ACTIVE_UNIFORM_BLOCKS, &count);
+               for(int i=0; i<count; ++i)
                {
                        char name[128];
                        int len;
-                       glGetActiveUniformBlockName(id, i, 128, &len, name);
+                       glGetActiveUniformBlockName(id, i, sizeof(name), &len, name);
                        UniformBlockInfo &info = uniform_blocks[name];
                        info.name = name;
 
@@ -249,7 +253,7 @@ int Program::get_uniform_location(const string &n) const
                                gives us the first element of the array, so try to look that up and
                                add an offset. */
                                unsigned offset = lexical_cast<unsigned>(n.substr(open_bracket+1, n.size()-2-open_bracket));
-                               i = uniforms.find(n.substr(0, open_bracket)+"[0]");
+                               i = uniforms.find(n.substr(0, open_bracket));
                                if(i!=uniforms.end() && !i->second.block && offset<i->second.size)
                                        return i->second.location+offset;
                        }