]> git.tdb.fi Git - libs/gl.git/blobdiff - source/postprocessor.cpp
Use Renderer for rendering PostProcessors
[libs/gl.git] / source / postprocessor.cpp
index d4f7bd2ebd32d048db9e988a70323437c61e02af..26330a4d08b3d03a1f5df88711e681f519482327 100644 (file)
@@ -20,6 +20,11 @@ const char fullscreen_vs_source[] =
 namespace Msp {
 namespace GL {
 
+void PostProcessor::render(Renderer &, const Texture2D &color, const Texture2D &depth)
+{
+       render(color, depth);
+}
+
 Shader &PostProcessor::get_fullscreen_vertex_shader()
 {
        static VertexShader shader(fullscreen_vs_source);