]> git.tdb.fi Git - libs/gl.git/blobdiff - source/pixelformat.cpp
Remove the deprecated ProgramBuilder class
[libs/gl.git] / source / pixelformat.cpp
index 8f742d83c38fcd012e0a46068eb96a0a350820aa..87191c3423122aefde6b7e38110daae5d28cb4d0 100644 (file)
@@ -1,3 +1,5 @@
+#include <msp/gl/extensions/arb_texture_float.h>
+#include <msp/io/print.h>
 #include <msp/strings/format.h>
 #include "pixelformat.h"
 
@@ -6,77 +8,382 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
-istream &operator>>(istream &in, PixelFormat &fmt)
+void operator>>(const LexicalConverter &conv, PixelComponents &comp)
 {
-       string word;
-
-       in>>word;
-       if(word=="COLOR_INDEX")
-               fmt = COLOR_INDEX;
-       else if(word=="STENCIL_INDEX")
-               fmt = STENCIL_INDEX;
-       else if(word=="DEPTH_COMPONENT")
-               fmt = DEPTH_COMPONENT;
-       else if(word=="RED")
-               fmt = RED;
-       else if(word=="GREEN")
-               fmt = GREEN;
-       else if(word=="BLUE")
-               fmt = BLUE;
-       else if(word=="ALPHA")
-               fmt = ALPHA;
-       else if(word=="RGB")
-               fmt = RGB;
-       else if(word=="RGBA")
-               fmt = RGBA;
-       else if(word=="BGR")
-               fmt = BGR;
-       else if(word=="BGRA")
-               fmt = BGRA;
-       else if(word=="LUMINANCE")
-               fmt = LUMINANCE;
-       else if(word=="LUMINANCE_ALPHA")
-               fmt = LUMINANCE_ALPHA;
+       if(conv.get()=="STENCIL_INDEX")
+               comp = STENCIL_INDEX;
+       else if(conv.get()=="DEPTH_COMPONENT")
+               comp = DEPTH_COMPONENT;
+       else if(conv.get()=="RED")
+               comp = RED;
+       else if(conv.get()=="RG")
+               comp = RG;
+       else if(conv.get()=="RGB")
+               comp = RGB;
+       else if(conv.get()=="RGBA")
+               comp = RGBA;
+       else if(conv.get()=="BGR")
+               comp = BGR;
+       else if(conv.get()=="BGRA")
+               comp = BGRA;
+       else if(conv.get()=="LUMINANCE")
+               comp = LUMINANCE;
+       else if(conv.get()=="LUMINANCE_ALPHA")
+               comp = LUMINANCE_ALPHA;
        else
-               in.setstate(ios_base::failbit);
+               throw lexical_error(format("conversion of '%s' to PixelFormat", conv.get()));
+}
 
-       return in;
+void operator>>(const LexicalConverter &conv, PixelFormat &fmt)
+{
+       if(conv.get()=="R8")
+               fmt = R8;
+       else if(conv.get()=="R16F")
+               fmt = R16F;
+       else if(conv.get()=="R32F")
+               fmt = R32F;
+       else if(conv.get()=="RG8")
+               fmt = RG8;
+       else if(conv.get()=="RG16F")
+               fmt = RG16F;
+       else if(conv.get()=="RG32F")
+               fmt = RG32F;
+       else if(conv.get()=="RGB8")
+               fmt = RGB8;
+       else if(conv.get()=="RGB16F")
+               fmt = RGB16F;
+       else if(conv.get()=="RGB32F")
+               fmt = RGB32F;
+       else if(conv.get()=="RGBA8")
+               fmt = RGBA8;
+       else if(conv.get()=="RGBA16F")
+               fmt = RGBA16F;
+       else if(conv.get()=="RGBA32F")
+               fmt = RGBA32F;
+       else if(conv.get()=="SRGB8")
+               fmt = SRGB8;
+       else if(conv.get()=="SRGB8_ALPHA8")
+               fmt = SRGB8_ALPHA8;
+       else if(conv.get()=="BGR8")
+               fmt = BGR8;
+       else if(conv.get()=="BGRA8")
+               fmt = BGRA8;
+       else if(conv.get()=="LUMINANCE8")
+               fmt = LUMINANCE8;
+       else if(conv.get()=="LUMINANCE8_ALPHA8")
+               fmt = LUMINANCE8_ALPHA8;
+       else if(conv.get()=="DEPTH_COMPONENT16")
+               fmt = DEPTH_COMPONENT16;
+       else if(conv.get()=="DEPTH_COMPONENT24")
+               fmt = DEPTH_COMPONENT24;
+       else if(conv.get()=="DEPTH_COMPONENT32")
+               fmt = DEPTH_COMPONENT32;
+       else if(conv.get()=="DEPTH_COMPONENT32F")
+               fmt = DEPTH_COMPONENT32F;
+       else
+       {
+               PixelComponents comp;
+               conv >> comp;
+               fmt = make_pixelformat(comp, (comp==DEPTH_COMPONENT ? FLOAT : UNSIGNED_BYTE));
+               IO::print(IO::cerr, "Warning: deprecated conversion of '%s' to PixelFormat\n", conv.get());
+       }
 }
 
-PixelFormat pixelformat_from_graphics(Graphics::PixelFormat pf)
+PixelComponents pixelformat_from_graphics(Graphics::PixelFormat pf)
 {
        switch(pf)
        {
-       case Graphics::COLOR_INDEX: return COLOR_INDEX;
        case Graphics::LUMINANCE: return LUMINANCE;
        case Graphics::LUMINANCE_ALPHA: return LUMINANCE_ALPHA;
        case Graphics::RGB: return RGB;
+       case Graphics::RGBX:
        case Graphics::RGBA: return RGBA;
        case Graphics::BGR: return BGR;
+       case Graphics::BGRX:
        case Graphics::BGRA: return BGRA;
        default: throw invalid_argument("pixelformat_from_graphics");
        }
 }
 
+PixelComponents storage_pixelformat_from_graphics(Graphics::PixelFormat pf)
+{
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
+       switch(pf)
+       {
+       case Graphics::RGBX:
+       case Graphics::BGR:
+       case Graphics::BGRX: return RGB;
+       case Graphics::BGRA: return RGBA;
+       default: return pixelformat_from_graphics(pf);
+       }
+#pragma GCC diagnostic pop
+}
+
+PixelFormat pixelformat_from_image(const Graphics::Image &image)
+{
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
+       PixelComponents comp = pixelformat_from_graphics(image.get_format());
+#pragma GCC diagnostic pop
+       return make_pixelformat(comp, UNSIGNED_BYTE);
+}
+
+PixelFormat make_pixelformat(PixelComponents comp, DataType type, bool srgb)
+{
+       if(srgb && type!=UNSIGNED_BYTE && comp!=RGB && comp!=RGBA && comp!=BGR && comp!=BGRA)
+               throw invalid_argument("make_pixelformat");
+
+       switch(comp)
+       {
+       case RED:
+               switch(type)
+               {
+               case UNSIGNED_BYTE: return R8;
+               case HALF_FLOAT: return R16F;
+               case FLOAT: return R32F;
+               default: throw invalid_argument("make_pixelformat");
+               }
+       case RG:
+               switch(type)
+               {
+               case UNSIGNED_BYTE: return RG8;
+               case HALF_FLOAT: return RG16F;
+               case FLOAT: return RG32F;
+               default: throw invalid_argument("make_pixelformat");
+               }
+       case RGB:
+               switch(type)
+               {
+               case UNSIGNED_BYTE: return (srgb ? SRGB8 : RGB8);
+               case HALF_FLOAT: return RGB16F;
+               case FLOAT: return RGB32F;
+               default: throw invalid_argument("make_pixelformat");
+               }
+       case RGBA:
+               switch(type)
+               {
+               case UNSIGNED_BYTE: return (srgb ? SRGB8_ALPHA8 : RGBA8);
+               case HALF_FLOAT: return RGBA16F;
+               case FLOAT: return RGBA32F;
+               default: throw invalid_argument("make_pixelformat");
+               }
+       case BGR:
+               if(type!=UNSIGNED_BYTE)
+                       throw invalid_argument("make_pixelformat");
+               return (srgb ? BGR8 : SBGR8);
+       case BGRA:
+               if(type!=UNSIGNED_BYTE)
+                       throw invalid_argument("make_pixelformat");
+               return (srgb ? BGRA8 : SBGR8_ALPHA8);
+       case LUMINANCE:
+               if(type!=UNSIGNED_BYTE)
+                       throw invalid_argument("make_pixelformat");
+               return LUMINANCE8;
+       case LUMINANCE_ALPHA:
+               if(type!=UNSIGNED_BYTE)
+                       throw invalid_argument("make_pixelformat");
+               return LUMINANCE8;
+       case STENCIL_INDEX:
+               if(type!=UNSIGNED_BYTE)
+                       throw invalid_argument("make_pixelformat");
+               return STENCIL_INDEX8;
+       case DEPTH_COMPONENT:
+               switch(type)
+               {
+               case UNSIGNED_SHORT: return DEPTH_COMPONENT16;
+               case UNSIGNED_INT: return DEPTH_COMPONENT32;
+               case FLOAT: return DEPTH_COMPONENT32F;
+               default: throw invalid_argument("make_pixelformat");
+               }
+       default:
+               throw invalid_argument("make_pixelformat");
+       }
+}
+
 PixelFormat get_base_pixelformat(PixelFormat pf)
 {
        switch(pf)
        {
+       case SRGB8: return RGB8;
+       case SRGB8_ALPHA8: return RGBA8;
+       default: return pf;
+       }
+}
+
+PixelComponents get_components(PixelFormat pf)
+{
+       switch(pf)
+       {
+       case R8:
+       case R16F:
+       case R32F: return RED;
+       case RG8:
+       case RG16F:
+       case RG32F: return RG;
        case RGB8:
        case RGB16F:
-       case RGB32F: return RGB;
+       case RGB32F:
+       case SRGB8: return RGB;
        case RGBA8:
        case RGBA16F:
-       case RGBA32F: return RGBA;
-       case LUMINANCE8:
-       case LUMINANCE16F:
-       case LUMINANCE32F: return LUMINANCE;
-       case LUMINANCE_ALPHA8:
-       case LUMINANCE_ALPHA16F:
-       case LUMINANCE_ALPHA32F: return LUMINANCE_ALPHA;
+       case RGBA32F:
+       case SRGB8_ALPHA8: return RGBA;
+       case BGR8:
+       case SBGR8: return BGR;
+       case BGRA8:
+       case SBGR8_ALPHA8: return BGRA;
+       case LUMINANCE8: return LUMINANCE;
+       case LUMINANCE8_ALPHA8: return LUMINANCE_ALPHA;
+       case STENCIL_INDEX8: return STENCIL_INDEX;
+       case DEPTH_COMPONENT16:
+       case DEPTH_COMPONENT24:
+       case DEPTH_COMPONENT32:
+       case DEPTH_COMPONENT32F: return DEPTH_COMPONENT;
+       default: throw invalid_argument("get_components");
+       }
+}
+
+PixelFormat get_default_sized_pixelformat(PixelComponents comp)
+{
+       DataType type = UNSIGNED_BYTE;
+       if(comp==DEPTH_COMPONENT)
+       {
+               if(get_gl_api()==OPENGL_ES2 && !ARB_depth_buffer_float)
+                       type = UNSIGNED_SHORT;
+               else
+                       type = FLOAT;
+       }
+       return make_pixelformat(comp, type);
+}
+
+PixelFormat get_srgb_pixelformat(PixelFormat pf)
+{
+       switch(pf)
+       {
+       case RGB8: return SRGB8;
+       case RGBA8: return SRGB8_ALPHA8;
        default: return pf;
        }
 }
 
+unsigned get_component_count(PixelComponents comp)
+{
+       switch(comp)
+       {
+       case RED:
+       case LUMINANCE:
+       case DEPTH_COMPONENT:
+       case STENCIL_INDEX:
+               return 1;
+       case RG:
+       case LUMINANCE_ALPHA:
+               return 2;
+       case RGB:
+       case BGR:
+               return 3;
+       case RGBA:
+       case BGRA:
+               return 4;
+       default:
+               throw invalid_argument("get_component_count");
+       }
+}
+
+DataType get_component_type(PixelFormat pf)
+{
+       switch(pf)
+       {
+       case R8:
+       case RG8:
+       case RGB8:
+       case RGBA8:
+       case SRGB8:
+       case SRGB8_ALPHA8:
+       case BGR8:
+       case BGRA8:
+       case SBGR8:
+       case SBGR8_ALPHA8:
+       case LUMINANCE8:
+       case LUMINANCE8_ALPHA8:
+               return UNSIGNED_BYTE;
+       case R16F:
+       case RG16F:
+       case RGB16F:
+       case RGBA16F:
+               return HALF_FLOAT;
+       case DEPTH_COMPONENT16:
+               return UNSIGNED_SHORT;
+       case R32F:
+       case RG32F:
+       case RGB32F:
+       case RGBA32F:
+       case DEPTH_COMPONENT32:
+               return UNSIGNED_INT;
+       case DEPTH_COMPONENT32F:
+               return FLOAT;
+       case DEPTH_COMPONENT24:
+               // There's no DataType value with 24-bit size
+       default:
+               throw invalid_argument("get_component_type");
+       }
+}
+
+unsigned get_pixel_size(PixelFormat pf)
+{
+       return get_component_count(pf)*get_type_size(get_component_type(pf));
+}
+
+void require_pixelformat(PixelFormat pf)
+{
+       /* TODO These checks are only accurate for textures.  On OpenGL ES some
+       formats are allowed for render buffers earlier than textures.  In particular
+       it's possible to create a 16-bit depth renderbuffer on OpenGL ES 2.0 but
+       depth textures are only available with 3.0 or the OES_depth_texture
+       extension.*/
+       switch(pf)
+       {
+       case RGB8:
+       case RGBA8:
+               { static Require _req(OES_required_internalformat); }
+               break;
+       case R8:
+       case RG8:
+               { static Require _req(ARB_texture_rg); }
+               break;
+       case R16F:
+       case R32F:
+       case RG16F:
+       case RG32F:
+               { static Require _req(ARB_texture_rg); }
+               { static Require _req(ARB_texture_float); }
+               break;
+       case RGB16F:
+       case RGB32F:
+       case RGBA16F:
+       case RGBA32F:
+               { static Require _req(ARB_texture_float); }
+               break;
+       case SRGB8:
+       case SRGB8_ALPHA8:
+               { static Require _req(EXT_texture_sRGB); }
+               break;
+       case DEPTH_COMPONENT16:
+       case DEPTH_COMPONENT24:
+       case DEPTH_COMPONENT32:
+               { static Require _req(ARB_depth_texture); }
+               { static Require _req(OES_required_internalformat); }
+               break;
+       case DEPTH_COMPONENT32F:
+               { static Require _req(ARB_depth_buffer_float); }
+               break;
+       case STENCIL_INDEX8:
+               { static Require _req(OES_texture_stencil8); }
+               break;
+       default:
+               throw invalid_argument("require_pixelformat");
+       }
+}
+
 } // namespace GL
 } // namespace Msp