]> git.tdb.fi Git - libs/gl.git/blobdiff - source/pixelformat.cpp
Remove an XXX because I no longer remember how to reproduce the issue
[libs/gl.git] / source / pixelformat.cpp
index 320fef1f84dd16e447b106df64f1069275c55b89..0b13f3ccefa7fe53cf2e5868b157a7d0c0e5588b 100644 (file)
@@ -77,6 +77,19 @@ PixelFormat storage_pixelformat_from_graphics(Graphics::PixelFormat pf, bool srg
 }
 
 PixelFormat get_base_pixelformat(PixelFormat pf)
+{
+       PixelFormat unsized = get_unsized_pixelformat(pf);
+       switch(unsized)
+       {
+       case SRGB: return RGB;
+       case SRGB_ALPHA: return RGBA;
+       case SLUMINANCE: return LUMINANCE;
+       case SLUMINANCE_ALPHA: return LUMINANCE_ALPHA;
+       default: return unsized;
+       }
+}
+
+PixelFormat get_unsized_pixelformat(PixelFormat pf)
 {
        switch(pf)
        {
@@ -88,48 +101,90 @@ PixelFormat get_base_pixelformat(PixelFormat pf)
        case RG32F: return RG;
        case RGB8:
        case RGB16F:
-       case RGB32F:
-       case SRGB:
-       case SRGB8: return RGB;
+       case RGB32F: return RGB;
+       case SRGB8: return SRGB;
        case RGBA8:
        case RGBA16F:
-       case RGBA32F:
-       case SRGB_ALPHA:
-       case SRGB8_ALPHA8: return RGBA;
-       case LUMINANCE8:
-       case SLUMINANCE:
-       case SLUMINANCE8: return LUMINANCE;
-       case LUMINANCE_ALPHA8:
-       case SLUMINANCE_ALPHA:
-       case SLUMINANCE8_ALPHA8: return LUMINANCE_ALPHA;
+       case RGBA32F: return RGBA;
+       case SRGB8_ALPHA8: return SRGB_ALPHA;
+       case LUMINANCE8: return LUMINANCE;
+       case SLUMINANCE8: return SLUMINANCE;
+       case LUMINANCE_ALPHA8: return LUMINANCE_ALPHA;
+       case SLUMINANCE8_ALPHA8: return SLUMINANCE_ALPHA;
        case DEPTH_COMPONENT16:
        case DEPTH_COMPONENT24:
-       case DEPTH_COMPONENT32: return DEPTH_COMPONENT;
+       case DEPTH_COMPONENT32:
+       case DEPTH_COMPONENT32F: return DEPTH_COMPONENT;
        default: return pf;
        }
 }
 
-PixelFormat get_sized_pixelformat(PixelFormat pf)
+PixelFormat get_sized_pixelformat(PixelFormat pf, unsigned size)
 {
-       switch(pf)
+       if(!size || size>4)
+               throw invalid_argument("get_sized_pixelformat");
+
+       pf = get_unsized_pixelformat(pf);
+
+       switch(size)
        {
-       case RED: return R8;
-       case RG: return RG8;
-       case RGB: return RGB8;
-       case RGBA: return RGBA8;
-       case SRGB: return SRGB8;
-       case SRGB_ALPHA: return SRGB8_ALPHA8;
-       case LUMINANCE: return LUMINANCE8;
-       case SLUMINANCE: return SLUMINANCE8;
-       case LUMINANCE_ALPHA: return LUMINANCE8_ALPHA8;
-       case SLUMINANCE_ALPHA: return SLUMINANCE8_ALPHA8;
-       case DEPTH_COMPONENT:
-               if(get_gl_api()==OPENGL_ES2)
-                       return DEPTH_COMPONENT16;
+       case 1:
+               switch(pf)
+               {
+               case RED: return R8;
+               case RG: return RG8;
+               case RGB: return RGB8;
+               case RGBA: return RGBA8;
+               case SRGB: return SRGB8;
+               case SRGB_ALPHA: return SRGB8_ALPHA8;
+               case LUMINANCE: return LUMINANCE8;
+               case SLUMINANCE: return SLUMINANCE8;
+               case LUMINANCE_ALPHA: return LUMINANCE8_ALPHA8;
+               case SLUMINANCE_ALPHA: return SLUMINANCE8_ALPHA8;
+               default: throw invalid_argument("get_sized_pixelformat");
+               }
+       case 2:
+               switch(pf)
+               {
+               case RED: return R16F;
+               case RG: return RG16F;
+               case RGB: return RGB16F;
+               case RGBA: return RGBA16F;
+               case DEPTH_COMPONENT: return DEPTH_COMPONENT16;
+               default: throw invalid_argument("get_sized_pixelformat");
+               }
+       case 3:
+               if(pf==DEPTH_COMPONENT)
+                       return DEPTH_COMPONENT24;
                else
-                       return DEPTH_COMPONENT32;
-       default: return pf;
+                       throw invalid_argument("get_sized_pixelformat");
+       case 4:
+               switch(pf)
+               {
+               case RED: return R32F;
+               case RG: return RG32F;
+               case RGB: return RGB32F;
+               case RGBA: return RGBA32F;
+               case DEPTH_COMPONENT: return ARB_depth_buffer_float ? DEPTH_COMPONENT32F : DEPTH_COMPONENT32;
+               default: throw invalid_argument("get_sized_pixelformat");
+               }
+       default:
+               throw invalid_argument("get_sized_pixelformat");
+       }
+}
+
+PixelFormat get_default_sized_pixelformat(PixelFormat pf)
+{
+       pf = get_unsized_pixelformat(pf);
+       unsigned size = 1;
+       if(pf==DEPTH_COMPONENT)
+       {
+               if(get_gl_api()==OPENGL_ES2 && !ARB_depth_buffer_float)
+                       size = 2;
+               else
+                       size = 4;
        }
+       return get_sized_pixelformat(pf, size);
 }
 
 PixelFormat get_srgb_pixelformat(PixelFormat pf)
@@ -201,6 +256,7 @@ unsigned get_component_size(PixelFormat pf)
        case RGB32F:
        case RGBA32F:
        case DEPTH_COMPONENT32:
+       case DEPTH_COMPONENT32F:
                return 4;
        default:
                return 0;
@@ -214,8 +270,17 @@ unsigned get_pixel_size(PixelFormat pf)
 
 void require_pixelformat(PixelFormat pf)
 {
+       /* TODO These checks are only accurate for textures.  On OpenGL ES some
+       formats are allowed for render buffers earlier than textures.  In particular
+       it's possible to create a 16-bit depth renderbuffer on OpenGL ES 2.0 but
+       depth textures are only available with 3.0 or the OES_depth_texture
+       extension.*/
        switch(pf)
        {
+       case RGB8:
+       case RGBA8:
+               { static Require _req(OES_required_internalformat); }
+               break;
        case RED:
        case R8:
        case RG:
@@ -250,10 +315,19 @@ void require_pixelformat(PixelFormat pf)
                { static Require _req(EXT_bgra); }
                break;
        case DEPTH_COMPONENT:
+               { static Require _req(ARB_depth_texture); }
+               break;
        case DEPTH_COMPONENT16:
        case DEPTH_COMPONENT24:
        case DEPTH_COMPONENT32:
                { static Require _req(ARB_depth_texture); }
+               { static Require _req(OES_required_internalformat); }
+               break;
+       case DEPTH_COMPONENT32F:
+               { static Require _req(ARB_depth_buffer_float); }
+               break;
+       case STENCIL_INDEX:
+               { static Require _req(OES_texture_stencil8); }
                break;
        default:
                break;