]> git.tdb.fi Git - libs/gl.git/blobdiff - source/pipeline.h
Use two FBOs in Pipeline when necessary
[libs/gl.git] / source / pipeline.h
index c14245fa9d83b81c637c4fc530223db9477ea3a0..d39bce5af9689523532412d05f3cff0eac75ec81 100644 (file)
@@ -3,7 +3,10 @@
 
 #include <map>
 #include <set>
+#include "framebuffer.h"
 #include "renderable.h"
+#include "renderbuffer.h"
+#include "texture2d.h"
 
 namespace Msp {
 namespace GL {
@@ -11,11 +14,8 @@ namespace GL {
 class Blend;
 class Camera;
 class DepthTest;
-class Framebuffer;
 class Lighting;
 class PostProcessor;
-class Renderbuffer;
-class Texture2D;
 
 class Pipeline: public Renderable
 {
@@ -50,6 +50,24 @@ private:
                Slot(const Renderable *);
        };
 
+       struct RenderTarget
+       {
+               Framebuffer fbo;
+               Texture2D color;
+               Texture2D depth;
+
+               RenderTarget(unsigned, unsigned, PixelFormat);
+       };
+
+       struct MultisampleTarget
+       {
+               Framebuffer fbo;
+               Renderbuffer color;
+               Renderbuffer depth;
+
+               MultisampleTarget(unsigned, unsigned, unsigned, PixelFormat);
+       };
+
        typedef std::list<Pass> PassList;
 
        PassList passes;
@@ -60,12 +78,8 @@ private:
        unsigned height;
        bool hdr;
        unsigned samples;
-       Framebuffer *fbo;
-       Texture2D *color_buf;
-       Texture2D *depth_buf;
-       Framebuffer *fbo_ms;
-       Renderbuffer *color_buf_ms;
-       Renderbuffer *depth_buf_ms;
+       RenderTarget *target[2];
+       MultisampleTarget *target_ms;
 
 public:
        Pipeline(unsigned, unsigned, bool = false);
@@ -86,7 +100,7 @@ public:
        virtual void render(Renderer &, const Tag &tag = Tag()) const;
 
 private:
-       void create_fbos();
+       void create_targets(bool);
 };
 
 } // namespace GL