class PostProcessor;
/**
-Encapsulates all of the information used to produce a complete image in the
-framebuffer. This is the highest level rendering class.
+Top-level content class. Typically a Pipeline is used as the content
+Renderable for a View or effects such as ShadowMap or EnvironmentMap.
A Pipeline contains a sequence of passes. Each pass has a Renderable along
with Lighting, Clipping, DepthTest and Blend states. Scenes can be used to
-organize Renderables within a pass. A Camera can be specified for the entire
-Pipeline.
-
-A Pipeline is also a Renderable itself. It will only respond to the default
-pass. The Renderables within the Pipeline will be invoked with whatever tags
-were specified when adding them.
-
-A Pipeline's render method should normally be called without a Renderer; it
-will create one itself, using the camera specified for the Pipeline. If a
-Renderer is passed, its camera will be used instead.
+organize Renderables within a pass.
PostProcessors can be applied after all of the passes in the Pipeline have been
rendered. Framebuffer objects are automatically used to pass render results to
unsigned samples;
RenderTarget *target[2];
RenderTarget *target_ms;
- mutable bool in_frame;
public:
Pipeline(unsigned, unsigned, bool = false);
void set_hdr(bool);
void set_multisample(unsigned);
- void set_camera(const Camera *);
// Deprecated
+ void set_camera(const Camera *);
Pass &add_pass(const Tag &tag);
void add_renderable(const Renderable &);
void add_renderable_for_pass(const Renderable &, const Tag &);