]> git.tdb.fi Git - libs/gl.git/blobdiff - source/pipeline.h
Support limiting renderables in Pipeline to specific passes
[libs/gl.git] / source / pipeline.h
index 5da9a7b32141035b891191c027ff146b108fd824..3f0ea2fa235390a81232c5b95bd26a014a93128d 100644 (file)
@@ -9,6 +9,7 @@ Distributed under the LGPL
 #define MSP_GL_PIPELINE_H_
 
 #include <map>
+#include <set>
 #include "pipelinepass.h"
 #include "renderable.h"
 
@@ -25,12 +26,20 @@ class Texture2D;
 class Pipeline: public Renderable
 {
 private:
+       struct Slot
+       {
+               const Renderable *renderable;
+               std::set<Tag> passes;
+
+               Slot(const Renderable *);
+       };
+
        typedef std::map<Tag, PipelinePass> PassMap;
 
        PassMap passes;
        std::vector<Tag> pass_order;
        const Camera *camera;
-       std::vector<const Renderable *> renderables;
+       std::vector<Slot> renderables;
        std::vector<Effect *> effects;
        std::vector<PostProcessor *> postproc;
        unsigned width;
@@ -51,6 +60,8 @@ public:
        const PipelinePass &get_pass(const Tag &tag) const;
 
        void add_renderable(const Renderable &);
+       void add_renderable_for_pass(const Renderable &, const Tag &);
+       void remove_renderable(const Renderable &);
        void add_effect(Effect &);
        void add_postprocessor(PostProcessor &);