class DepthTest;
class Lighting;
class PostProcessor;
+class View;
/**
Top-level content class. Typically a Pipeline is used as the content
public:
Pipeline(unsigned, unsigned, bool = false);
+ Pipeline(const View &);
+private:
+ void init(unsigned, unsigned);
+public:
~Pipeline();
+ /* Sets high dynamic range mode. Requires floating-point texture support.
+ A ColorCurve postprocessor is recommended for full benefit. */
void set_hdr(bool);
+
void set_multisample(unsigned);
// Deprecated