]> git.tdb.fi Git - libs/gl.git/blobdiff - source/pipeline.cpp
Restore old samples value if create_targets fails
[libs/gl.git] / source / pipeline.cpp
index 67ddf6566cf3592422490f3f61343f094beb8286..d7e175de7185fe39fcf890c2c8eeb89c8986346a 100644 (file)
@@ -21,36 +21,45 @@ Pipeline::Pipeline(unsigned w, unsigned h, bool d):
        height(h),
        hdr(d),
        samples(0),
-       fbo(0),
-       color_buf(0),
-       depth_buf(0),
-       fbo_ms(0),
-       color_buf_ms(0),
-       depth_buf_ms(0)
-{ }
+       target_ms(0),
+       in_frame(false)
+{
+       target[0] = 0;
+       target[1] = 0;
+}
 
 Pipeline::~Pipeline()
 {
-       delete fbo;
-       delete color_buf;
-       delete depth_buf;
-       delete fbo_ms;
-       delete color_buf_ms;
-       delete depth_buf_ms;
+       delete target[0];
+       delete target[1];
+       delete target_ms;
 }
 
 void Pipeline::set_hdr(bool h)
 {
+       if(h==hdr)
+               return;
+
        hdr = h;
-       if(!postproc.empty())
-               create_fbos();
+       create_targets(2);
 }
 
 void Pipeline::set_multisample(unsigned s)
 {
+       if(s==samples)
+               return;
+
+       unsigned old_samples = samples;
        samples = s;
-       if(!postproc.empty())
-               create_fbos();
+       try
+       {
+               create_targets(1);
+       }
+       catch(...)
+       {
+               samples = old_samples;
+               throw;
+       }
 }
 
 void Pipeline::set_camera(const Camera *c)
@@ -102,10 +111,21 @@ void Pipeline::remove_renderable(const Renderable &r)
 void Pipeline::add_postprocessor(PostProcessor &pp)
 {
        postproc.push_back(&pp);
-       if(!fbo)
-               create_fbos();
-       {
-       }
+       create_targets(0);
+}
+
+void Pipeline::setup_frame() const
+{
+       in_frame = true;
+       for(vector<Slot>::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+               i->renderable->setup_frame();
+}
+
+void Pipeline::finish_frame() const
+{
+       in_frame = false;
+       for(vector<Slot>::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+               i->renderable->finish_frame();
 }
 
 void Pipeline::render(const Tag &tag) const
@@ -122,78 +142,81 @@ void Pipeline::render(Renderer &renderer, const Tag &tag) const
        if(tag.id)
                return;
 
-       if(fbo)
+       bool was_in_frame = in_frame;
+       if(!in_frame)
+               setup_frame();
+
+       const Framebuffer *out_fbo = Framebuffer::current();
+       /* Binding the current object is a no-op, but this will restore the original
+       FBO in case an exception is thrown. */
+       Bind restore_fbo(out_fbo, true);
+
+       if(target[0])
        {
-               Framebuffer *f = (fbo_ms ? fbo_ms : fbo);
-               // XXX exception safety
-               f->bind();
-               f->clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT);
+               Framebuffer &fbo = (samples ? target_ms->fbo : target[0]->fbo);
+               fbo.bind();
+               fbo.clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT);
        }
 
        for(PassList::const_iterator i=passes.begin(); i!=passes.end(); ++i)
        {
                Bind bind_depth_test(i->get_depth_test());
                Bind bind_blend(i->get_blend());
-               Bind bind_lighting(i->get_lighting());
+               renderer.set_lighting(i->get_lighting());
 
                for(vector<Slot>::const_iterator j=renderables.begin(); j!=renderables.end(); ++j)
                        if(j->passes.empty() || j->passes.count(i->get_tag()))
-                               j->renderable->render(renderer, i->get_tag());
+                               renderer.render(*j->renderable, i->get_tag());
        }
 
-       if(fbo)
+       if(target[0])
        {
-               if(fbo_ms)
-                       fbo->blit_from(*fbo_ms, COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT, false);
-               Framebuffer::unbind();
+               if(samples)
+                       target[0]->fbo.blit_from(target_ms->fbo, COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT, false);
+
+               for(unsigned i=0; i<postproc.size(); ++i)
+               {
+                       unsigned j = i%2;
+                       if(i+1<postproc.size())
+                               target[1-j]->fbo.bind();
+                       else
+                               out_fbo->bind();
+                       postproc[i]->render(target[j]->color, target[j]->depth);
+               }
+
+               out_fbo->bind();
        }
 
-       // XXX Need two color buffer textures to handle multiple post-processors correctly
-       for(vector<PostProcessor *>::const_iterator i=postproc.begin(); i!=postproc.end(); ++i)
-               (*i)->render(*color_buf, *depth_buf);
+       if(!was_in_frame)
+               finish_frame();
 }
 
-void Pipeline::create_fbos()
+void Pipeline::create_targets(unsigned recreate)
 {
-       delete fbo;
-       delete color_buf;
-       delete depth_buf;
-
-       delete fbo_ms;
-       fbo_ms = 0;
-       delete color_buf_ms;
-       color_buf_ms = 0;
-       delete depth_buf_ms;
-       depth_buf_ms = 0;
-
-       fbo = new Framebuffer;
-
-       color_buf = new Texture2D;
-       color_buf->set_min_filter(NEAREST);
-       color_buf->set_mag_filter(NEAREST);
-       color_buf->set_wrap(CLAMP_TO_EDGE);
-       color_buf->storage((hdr ? RGB16F : RGB), width, height);
-       fbo->attach(COLOR_ATTACHMENT0, *color_buf, 0);
-
-       depth_buf = new Texture2D;
-       depth_buf->set_min_filter(NEAREST);
-       depth_buf->set_mag_filter(NEAREST);
-       depth_buf->set_wrap(CLAMP_TO_EDGE);
-       depth_buf->storage(DEPTH_COMPONENT, width, height);
-       fbo->attach(DEPTH_ATTACHMENT, *depth_buf, 0);
-
-       if(samples)
+       if(recreate>=2)
        {
-               fbo_ms = new Framebuffer;
-
-               color_buf_ms = new Renderbuffer;
-               color_buf_ms->storage_multisample(samples, (hdr ? RGB16F : RGB), width, height);
-               fbo_ms->attach(COLOR_ATTACHMENT0, *color_buf_ms);
+               delete target[0];
+               delete target[1];
+               target[0] = 0;
+               target[1] = 0;
+       }
+       if(recreate>=1)
+       {
+               delete target_ms;
+               target_ms = 0;
+       }
 
-               depth_buf_ms = new Renderbuffer;
-               depth_buf_ms->storage_multisample(samples, DEPTH_COMPONENT, width, height);
-               fbo_ms->attach(DEPTH_ATTACHMENT, *depth_buf_ms);
+       PixelFormat fmt = (hdr ? RGB16F : RGB);
+       if(!postproc.empty() || samples)
+       {
+               if(!target[0])
+                       target[0] = new RenderTarget(width, height, fmt);
+               if(!target[1] && postproc.size()>1)
+                       target[1] = new RenderTarget(width, height, fmt);
        }
+
+       if(!target_ms && samples)
+               target_ms = new MultisampleTarget(width, height, samples, fmt);
 }
 
 
@@ -224,5 +247,35 @@ Pipeline::Slot::Slot(const Renderable *r):
        renderable(r)
 { }
 
+
+Pipeline::RenderTarget::RenderTarget(unsigned w, unsigned h, PixelFormat f)
+{
+       color.set_min_filter(NEAREST);
+       color.set_mag_filter(NEAREST);
+       color.set_wrap(CLAMP_TO_EDGE);
+       color.storage(f, w, h);
+       fbo.attach(COLOR_ATTACHMENT0, color, 0);
+
+       depth.set_min_filter(NEAREST);
+       depth.set_mag_filter(NEAREST);
+       depth.set_wrap(CLAMP_TO_EDGE);
+       depth.storage(DEPTH_COMPONENT, w, h);
+       fbo.attach(DEPTH_ATTACHMENT, depth, 0);
+
+       fbo.require_complete();
+}
+
+
+Pipeline::MultisampleTarget::MultisampleTarget(unsigned w, unsigned h, unsigned s, PixelFormat f)
+{
+       color.storage_multisample(s, f, w, h);
+       fbo.attach(COLOR_ATTACHMENT0, color);
+
+       depth.storage_multisample(s, DEPTH_COMPONENT, w, h);
+       fbo.attach(DEPTH_ATTACHMENT, depth);
+
+       fbo.require_complete();
+}
+
 } // namespace GL
 } // namespace Msp