/* $Id$
This file is part of libmspgl
-Copyright © 2009 Mikko Rasa, Mikkosoft Productions
+Copyright © 2009-2010 Mikko Rasa, Mikkosoft Productions
Distributed under the LGPL
*/
+#include "blend.h"
#include "camera.h"
#include "effect.h"
#include "except.h"
#include "pipeline.h"
#include "postprocessor.h"
#include "renderbuffer.h"
+#include "tests.h"
#include "texture2d.h"
using namespace std;
void Pipeline::render(const Tag &tag) const
{
const PipelinePass &pass=get_pass(tag);
- if(pass.lighting)
- pass.lighting->bind();
+
+ Bind bind_depth_test(pass.depth_test);
+ Bind bind_blend(pass.blend);
+ Bind bind_lighting(pass.lighting);
+
for(vector<Effect *>::const_iterator i=pass.effects.begin(); i!=pass.effects.end(); ++i)
(*i)->prepare();
+
for(vector<const Renderable *>::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
(*i)->render(tag);
- for(vector<Effect *>::const_iterator i=pass.effects.end(); i--!=pass.effects.begin();)
- (*i)->cleanup();
- if(pass.lighting)
- Lighting::unbind();
+
+ for(vector<Effect *>::const_iterator i=pass.effects.end(); i!=pass.effects.begin();)
+ (*--i)->cleanup();
}
void Pipeline::render_all() const
for(vector<Effect *>::const_iterator i=effects.begin(); i!=effects.end(); ++i)
(*i)->prepare();
+
for(vector<Tag>::const_iterator i=pass_order.begin(); i!=pass_order.end(); ++i)
render(*i);
- for(vector<Effect *>::const_iterator i=effects.end(); i--!=effects.begin();)
- (*i)->cleanup();
+
+ for(vector<Effect *>::const_iterator i=effects.end(); i!=effects.begin();)
+ (*--i)->cleanup();
if(fbo)
Framebuffer::unbind();