]> git.tdb.fi Git - libs/gl.git/blobdiff - source/pipeline.cpp
Simplify Pipeline pass management
[libs/gl.git] / source / pipeline.cpp
index b9db62d84ef4526945beba95b377bf4ee5afe418..67ddf6566cf3592422490f3f61343f094beb8286 100644 (file)
@@ -34,6 +34,9 @@ Pipeline::~Pipeline()
        delete fbo;
        delete color_buf;
        delete depth_buf;
+       delete fbo_ms;
+       delete color_buf_ms;
+       delete depth_buf_ms;
 }
 
 void Pipeline::set_hdr(bool h)
@@ -55,21 +58,10 @@ void Pipeline::set_camera(const Camera *c)
        camera = c;
 }
 
-PipelinePass &Pipeline::add_pass(const Tag &tag)
-{
-       PipelinePass &pass = insert_unique(passes, tag, PipelinePass())->second;
-       pass_order.push_back(tag);
-       return pass;
-}
-
-PipelinePass &Pipeline::get_pass(const Tag &tag)
+Pipeline::Pass &Pipeline::add_pass(const Tag &tag)
 {
-       return get_item(passes, tag);
-}
-
-const PipelinePass &Pipeline::get_pass(const Tag &tag) const
-{
-       return get_item(passes, tag);
+       passes.push_back(Pass(tag));
+       return passes.back();
 }
 
 void Pipeline::add_renderable(const Renderable &r)
@@ -116,34 +108,38 @@ void Pipeline::add_postprocessor(PostProcessor &pp)
        }
 }
 
-void Pipeline::render(Renderer &renderer, const Tag &tag) const
+void Pipeline::render(const Tag &tag) const
 {
-       const PipelinePass &pass = get_pass(tag);
+       if(tag.id)
+               return;
 
-       Bind bind_depth_test(pass.depth_test);
-       Bind bind_blend(pass.blend);
-       Bind bind_lighting(pass.lighting);
-
-       for(vector<Slot>::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
-               if(i->passes.empty() || i->passes.count(tag))
-                       i->renderable->render(renderer, tag);
+       Renderer renderer(camera);
+       render(renderer, tag);
 }
 
-void Pipeline::render_all() const
+void Pipeline::render(Renderer &renderer, const Tag &tag) const
 {
-       if(camera)
-               camera->apply();
+       if(tag.id)
+               return;
 
        if(fbo)
        {
                Framebuffer *f = (fbo_ms ? fbo_ms : fbo);
+               // XXX exception safety
                f->bind();
                f->clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT);
        }
 
-       Renderer renderer(camera);
-       for(vector<Tag>::const_iterator i=pass_order.begin(); i!=pass_order.end(); ++i)
-               render(renderer, *i);
+       for(PassList::const_iterator i=passes.begin(); i!=passes.end(); ++i)
+       {
+               Bind bind_depth_test(i->get_depth_test());
+               Bind bind_blend(i->get_blend());
+               Bind bind_lighting(i->get_lighting());
+
+               for(vector<Slot>::const_iterator j=renderables.begin(); j!=renderables.end(); ++j)
+                       if(j->passes.empty() || j->passes.count(i->get_tag()))
+                               j->renderable->render(renderer, i->get_tag());
+       }
 
        if(fbo)
        {
@@ -201,6 +197,29 @@ void Pipeline::create_fbos()
 }
 
 
+Pipeline::Pass::Pass(const Tag &t):
+       tag(t),
+       lighting(0),
+       depth_test(0),
+       blend(0)
+{ }
+
+void Pipeline::Pass::set_lighting(const Lighting *l)
+{
+       lighting = l;
+}
+
+void Pipeline::Pass::set_depth_test(const DepthTest *d)
+{
+       depth_test = d;
+}
+
+void Pipeline::Pass::set_blend(const Blend *b)
+{
+       blend = b;
+}
+
+
 Pipeline::Slot::Slot(const Renderable *r):
        renderable(r)
 { }