]> git.tdb.fi Git - libs/gl.git/blobdiff - source/pipeline.cpp
Check for OES_mapbuffer in Buffer::unmap
[libs/gl.git] / source / pipeline.cpp
index f05d15b8271fe0ce9f216b62258f50d10758f231..27cc3e3c63cc9d274e3573c7da915b21b846899d 100644 (file)
@@ -1,76 +1,99 @@
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2009-2010  Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
+#include <msp/core/maputils.h>
 #include "blend.h"
 #include "camera.h"
-#include "effect.h"
-#include "except.h"
 #include "framebuffer.h"
 #include "lighting.h"
 #include "pipeline.h"
 #include "postprocessor.h"
 #include "renderbuffer.h"
+#include "renderer.h"
 #include "tests.h"
 #include "texture2d.h"
+#include "view.h"
 
 using namespace std;
 
 namespace Msp {
 namespace GL {
 
-Pipeline::Pipeline(unsigned w, unsigned h, bool d):
-       camera(0),
-       width(w),
-       height(h),
-       hdr(d),
-       fbo(0),
-       color_buf(0),
-       depth_buf(0)
-{ }
+Pipeline::Pipeline(unsigned w, unsigned h, bool d)
+{
+       init(w, h);
+       hdr = d;
+}
+
+Pipeline::Pipeline(const View &view)
+{
+       init(view.get_width(), view.get_height());
+}
+
+void Pipeline::init(unsigned w, unsigned h)
+{
+       camera = 0;
+       width = w;
+       height = h;
+       hdr = false;
+       samples = 0;
+       target_ms = 0;
+       target[0] = 0;
+       target[1] = 0;
+}
 
 Pipeline::~Pipeline()
 {
-       delete fbo;
-       delete color_buf;
-       delete depth_buf;
+       delete target[0];
+       delete target[1];
+       delete target_ms;
 }
 
-void Pipeline::set_camera(const Camera *c)
+void Pipeline::set_hdr(bool h)
 {
-       camera = c;
+       if(h==hdr)
+               return;
+
+       bool old_hdr= hdr;
+       hdr = h;
+       try
+       {
+               create_targets(2);
+       }
+       catch(...)
+       {
+               hdr = old_hdr;
+               throw;
+       }
 }
 
-PipelinePass &Pipeline::add_pass(const Tag &tag)
+void Pipeline::set_multisample(unsigned s)
 {
-       if(passes.count(tag))
-               throw KeyError("Pass already exists");
+       if(s==samples)
+               return;
 
-       PipelinePass &pass = passes[tag];
-       pass_order.push_back(tag);
-       return pass;
+       unsigned old_samples = samples;
+       samples = s;
+       try
+       {
+               create_targets(1);
+       }
+       catch(...)
+       {
+               samples = old_samples;
+               throw;
+       }
 }
 
-PipelinePass &Pipeline::get_pass(const Tag &tag)
+void Pipeline::set_camera(const Camera *c)
 {
-       PassMap::iterator i = passes.find(tag);
-       if(i==passes.end())
-               throw KeyError("Unknown pass");
-       return i->second;
+       camera = c;
 }
 
-const PipelinePass &Pipeline::get_pass(const Tag &tag) const
+Pipeline::Pass &Pipeline::add_pass(const Tag &tag)
 {
-       PassMap::const_iterator i = passes.find(tag);
-       if(i==passes.end())
-               throw KeyError("Unknown pass");
-       return i->second;
+       passes.push_back(Pass(tag, 0));
+       return passes.back();
 }
 
-void Pipeline::add_renderable(const Renderable &r)
+void Pipeline::add_renderable(Renderable &r)
 {
        for(vector<Slot>::iterator i=renderables.begin(); i!=renderables.end(); ++i)
                if(i->renderable==&r)
@@ -82,7 +105,7 @@ void Pipeline::add_renderable(const Renderable &r)
        renderables.push_back(&r);
 }
 
-void Pipeline::add_renderable_for_pass(const Renderable &r, const Tag &tag)
+void Pipeline::add_renderable_for_pass(Renderable &r, const Tag &tag)
 {
        for(vector<Slot>::iterator i=renderables.begin(); i!=renderables.end(); ++i)
                if(i->renderable==&r)
@@ -95,7 +118,7 @@ void Pipeline::add_renderable_for_pass(const Renderable &r, const Tag &tag)
        renderables.back().passes.insert(tag);
 }
 
-void Pipeline::remove_renderable(const Renderable &r)
+void Pipeline::remove_renderable(Renderable &r)
 {
        for(vector<Slot>::iterator i=renderables.begin(); i!=renderables.end(); ++i)
                if(i->renderable==&r)
@@ -105,78 +128,188 @@ void Pipeline::remove_renderable(const Renderable &r)
                }
 }
 
-void Pipeline::add_effect(Effect &e)
+Pipeline::Pass &Pipeline::add_pass(const Tag &tag, Renderable &r)
 {
-       effects.push_back(&e);
+       passes.push_back(Pass(tag, &r));
+       return passes.back();
 }
 
 void Pipeline::add_postprocessor(PostProcessor &pp)
 {
-       postproc.push_back(&pp);
-       if(!fbo)
+       add_postprocessor(&pp, true);
+}
+
+void Pipeline::add_postprocessor_owned(PostProcessor *pp)
+{
+       add_postprocessor(pp, false);
+}
+
+void Pipeline::add_postprocessor(PostProcessor *pp, bool keep)
+{
+       postproc.push_back(pp);
+       if(keep)
+               postproc.back().keep();
+       try
        {
-               fbo = new Framebuffer;
-               color_buf = new Texture2D;
-               color_buf->set_min_filter(NEAREST);
-               color_buf->set_mag_filter(NEAREST);
-               color_buf->storage((hdr ? RGB16F : RGB), width, height, 0);
-               color_buf->image(0, RGB, UNSIGNED_BYTE, 0);
-               fbo->attach(COLOR_ATTACHMENT0, *color_buf, 0);
-               depth_buf = new Renderbuffer;
-               depth_buf->storage(DEPTH_COMPONENT, width, height);
-               fbo->attach(DEPTH_ATTACHMENT, *depth_buf);
+               create_targets(0);
        }
+       catch(...)
+       {
+               postproc.pop_back();
+               throw;
+       }
+}
+
+void Pipeline::setup_frame(Renderer &renderer)
+{
+       for(PassList::const_iterator i=passes.begin(); i!=passes.end(); ++i)
+               if(Renderable *renderable = i->get_renderable())
+                       renderable->setup_frame(renderer);
+       for(vector<Slot>::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+               i->renderable->setup_frame(renderer);
+}
+
+void Pipeline::finish_frame()
+{
+       for(PassList::const_iterator i=passes.begin(); i!=passes.end(); ++i)
+               if(Renderable *renderable = i->get_renderable())
+                       renderable->finish_frame();
+       for(vector<Slot>::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+               i->renderable->finish_frame();
+}
+
+void Pipeline::render()
+{
+       Renderer renderer(camera);
+       setup_frame(renderer);
+       render(renderer);
+       finish_frame();
 }
 
-void Pipeline::render(const Tag &tag) const
+void Pipeline::render(Renderer &renderer, const Tag &tag) const
 {
-       const PipelinePass &pass = get_pass(tag);
+       if(tag.id)
+               return;
 
-       Bind bind_depth_test(pass.depth_test);
-       Bind bind_blend(pass.blend);
-       Bind bind_lighting(pass.lighting);
+       const Framebuffer *out_fbo = Framebuffer::current();
+       // These are no-ops but will ensure the related state gets restored
+       BindRestore restore_fbo(out_fbo);
+       BindRestore restore_depth_test(DepthTest::current());
+       BindRestore restore_blend(Blend::current());
 
-       for(vector<Effect *>::const_iterator i=pass.effects.begin(); i!=pass.effects.end(); ++i)
-               (*i)->prepare();
+       if(target[0])
+       {
+               Framebuffer &fbo = (samples ? target_ms : target[0])->get_framebuffer();
+               fbo.bind();
+               fbo.clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT);
+       }
 
-       for(vector<Slot>::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
-               if(i->passes.empty() || i->passes.count(tag))
-                       i->renderable->render(tag);
+       for(PassList::const_iterator i=passes.begin(); i!=passes.end(); ++i)
+       {
+               if(const DepthTest *dt = i->get_depth_test())
+                       dt->bind();
+               else
+                       DepthTest::unbind();
 
-       for(vector<Effect *>::const_iterator i=pass.effects.end(); i!=pass.effects.begin();)
-               (*--i)->cleanup();
+               if(const Blend *b = i->get_blend())
+                       b->bind();
+               else
+                       Blend::unbind();
+
+               renderer.set_lighting(i->get_lighting());
+               renderer.set_clipping(i->get_clipping());
+
+               if(const Renderable *renderable = i->get_renderable())
+                       renderer.render(*renderable, i->get_tag());
+
+               for(vector<Slot>::const_iterator j=renderables.begin(); j!=renderables.end(); ++j)
+                       if(j->passes.empty() || j->passes.count(i->get_tag()))
+                               renderer.render(*j->renderable, i->get_tag());
+       }
+
+       if(target[0])
+       {
+               DepthTest::unbind();
+               Blend::unbind();
+
+               if(samples)
+                       target[0]->blit_from(*target_ms);
+
+               for(unsigned i=0; i<postproc.size(); ++i)
+               {
+                       unsigned j = i%2;
+                       if(i+1<postproc.size())
+                               target[1-j]->get_framebuffer().bind();
+                       else
+                               out_fbo->bind();
+                       const Texture2D &color = target[j]->get_target_texture(RENDER_COLOR);
+                       const Texture2D &depth = target[j]->get_target_texture(RENDER_DEPTH);
+                       postproc[i]->render(renderer, color, depth);
+               }
+       }
 }
 
-void Pipeline::render_all() const
+void Pipeline::create_targets(unsigned recreate)
 {
-       if(camera)
-               camera->apply();
+       if(recreate>=2)
+       {
+               delete target[0];
+               delete target[1];
+               target[0] = 0;
+               target[1] = 0;
+       }
+       if(recreate>=1)
+       {
+               delete target_ms;
+               target_ms = 0;
+       }
 
-       if(fbo)
+       PixelFormat color_pf = (hdr ? RGB16F : RGB);
+       RenderTargetFormat fmt = (RENDER_COLOR,color_pf, RENDER_DEPTH);
+       if(!postproc.empty() || samples)
        {
-               fbo->bind();
-               fbo->clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT);
+               if(!target[0])
+                       target[0] = new RenderTarget(width, height, fmt);
+               if(!target[1] && postproc.size()>1)
+                       target[1] = new RenderTarget(width, height, fmt);
        }
 
-       for(vector<Effect *>::const_iterator i=effects.begin(); i!=effects.end(); ++i)
-               (*i)->prepare();
+       if(!target_ms && samples)
+               target_ms = new RenderTarget(width, height, samples, fmt);
+}
+
+
+Pipeline::Pass::Pass(const Tag &t, Renderable *r):
+       tag(t),
+       lighting(0),
+       depth_test(0),
+       blend(0),
+       clipping(0),
+       renderable(r)
+{ }
 
-       for(vector<Tag>::const_iterator i=pass_order.begin(); i!=pass_order.end(); ++i)
-               render(*i);
+void Pipeline::Pass::set_lighting(const Lighting *l)
+{
+       lighting = l;
+}
 
-       for(vector<Effect *>::const_iterator i=effects.end(); i!=effects.begin();)
-               (*--i)->cleanup();
+void Pipeline::Pass::set_depth_test(const DepthTest *d)
+{
+       depth_test = d;
+}
 
-       if(fbo)
-               Framebuffer::unbind();
+void Pipeline::Pass::set_blend(const Blend *b)
+{
+       blend = b;
+}
 
-       // XXX Need two color buffer textures to handle multiple post-processors correctly
-       for(vector<PostProcessor *>::const_iterator i=postproc.begin(); i!=postproc.end(); ++i)
-               (*i)->render(*color_buf);
+void Pipeline::Pass::set_clipping(const Clipping *c)
+{
+       clipping =c;
 }
 
 
-Pipeline::Slot::Slot(const Renderable *r):
+Pipeline::Slot::Slot(Renderable *r):
        renderable(r)
 { }