]> git.tdb.fi Git - libs/gl.git/blobdiff - source/pipeline.cpp
Fix a stale pointer issue with Animation
[libs/gl.git] / source / pipeline.cpp
index 9e2976ab69e5dc4e383c413be18c9239ac786a94..27cc3e3c63cc9d274e3573c7da915b21b846899d 100644 (file)
@@ -136,7 +136,19 @@ Pipeline::Pass &Pipeline::add_pass(const Tag &tag, Renderable &r)
 
 void Pipeline::add_postprocessor(PostProcessor &pp)
 {
-       postproc.push_back(&pp);
+       add_postprocessor(&pp, true);
+}
+
+void Pipeline::add_postprocessor_owned(PostProcessor *pp)
+{
+       add_postprocessor(pp, false);
+}
+
+void Pipeline::add_postprocessor(PostProcessor *pp, bool keep)
+{
+       postproc.push_back(pp);
+       if(keep)
+               postproc.back().keep();
        try
        {
                create_targets(0);
@@ -180,7 +192,7 @@ void Pipeline::render(Renderer &renderer, const Tag &tag) const
                return;
 
        const Framebuffer *out_fbo = Framebuffer::current();
-       // These is a no-ops but will ensure the related state gets restored
+       // These are no-ops but will ensure the related state gets restored
        BindRestore restore_fbo(out_fbo);
        BindRestore restore_depth_test(DepthTest::current());
        BindRestore restore_blend(Blend::current());
@@ -192,7 +204,6 @@ void Pipeline::render(Renderer &renderer, const Tag &tag) const
                fbo.clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT);
        }
 
-
        for(PassList::const_iterator i=passes.begin(); i!=passes.end(); ++i)
        {
                if(const DepthTest *dt = i->get_depth_test())