]> git.tdb.fi Git - libs/gl.git/blobdiff - source/pipeline.cpp
Handle clipping in Pipeline and Renderer
[libs/gl.git] / source / pipeline.cpp
index bcbbb05fe3b63aa0064c6e71db0fa5142f28d867..1833001ff1288fb00257450fe694bd9e44ae62a1 100644 (file)
@@ -178,6 +178,7 @@ void Pipeline::render(Renderer &renderer, const Tag &tag) const
                Bind bind_depth_test(i->get_depth_test());
                Bind bind_blend(i->get_blend());
                renderer.set_lighting(i->get_lighting());
+               renderer.set_clipping(i->get_clipping());
 
                for(vector<Slot>::const_iterator j=renderables.begin(); j!=renderables.end(); ++j)
                        if(j->passes.empty() || j->passes.count(i->get_tag()))
@@ -241,7 +242,8 @@ Pipeline::Pass::Pass(const Tag &t):
        tag(t),
        lighting(0),
        depth_test(0),
-       blend(0)
+       blend(0),
+       clipping(0)
 { }
 
 void Pipeline::Pass::set_lighting(const Lighting *l)
@@ -259,6 +261,11 @@ void Pipeline::Pass::set_blend(const Blend *b)
        blend = b;
 }
 
+void Pipeline::Pass::set_clipping(const Clipping *c)
+{
+       clipping =c;
+}
+
 
 Pipeline::Slot::Slot(const Renderable *r):
        renderable(r)