glDeleteQueries(queries.size(), &queries[0]);
}
-void OccludedScene::add(const Renderable &r)
+void OccludedScene::add(Renderable &r)
{
renderables.insert(&r);
cache_dirty = true;
}
-void OccludedScene::remove(const Renderable &r)
+void OccludedScene::remove(Renderable &r)
{
renderables.erase(&r);
cache_dirty = true;