#include <msp/gl/extensions/arb_occlusion_query2.h>
#include "camera.h"
#include "occludedscene.h"
-#include "programbuilder.h"
#include "renderer.h"
#include "sphere.h"
OccludedScene::OccludedScene():
bounding_mesh((VERTEX3, NORMAL3)),
- bounding_shader(ProgramBuilder::StandardFeatures()),
+ bounding_shader("occluder.glsl"),
occluder_min_size(0.25f),
cache_dirty(false)
{