coll(c)
{
add("shader", &Loader::shader);
+ add("use_textures", &ObjectPass::use_textures);
}
void ObjectPass::Loader::shader(const string &n)
{
- Program *shprog=&coll.get<Program>(n);
+ Program *shprog=coll.get<Program>(n);
if(shprog) // Allow for unsupported shaders
{
RefPtr<ProgramData> shdata=new ProgramData;