#include "objectinstance.h"
#include "programdata.h"
+using namespace std;
+
namespace Msp {
namespace GL {
object(obj)
{ }
+bool ObjectInstance::has_pass(const string &pn) const
+{
+ return object.has_pass(pn);
+}
+
void ObjectInstance::render() const
{
- object.render(this);
+ object.render(*this);
}
-void ObjectInstance::render(const std::string &pn) const
+void ObjectInstance::render(const string &pn) const
{
- object.render(pn, this);
+ object.render(pn, *this);
}
} // namespace GL