+++ /dev/null
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
-#ifndef MSP_GL_OBJECT_H_
-#define MSP_GL_OBJECT_H_
-
-#include <vector>
-#include <msp/datafile/collection.h>
-#include "objectpass.h"
-#include "renderable.h"
-
-namespace Msp {
-namespace GL {
-
-class Material;
-class Mesh;
-class ObjectInstance;
-class Program;
-class ProgramData;
-class Texture;
-
-/**
-Stores data for a complete 3D object. This includes a mesh, a shader and data
-for it and a number of textures. Only the mesh is mandatory, other components
-are optional.
-
-See also class ObjectInstance.
-*/
-class Object: public Renderable
-{
-private:
- std::vector<Mesh *> meshes;
- std::vector<Texture *> textures;
- std::map<std::string, ObjectPass> passes;
- Material *material;
- ObjectPass *normal_pass;
-
-public:
- class Loader: public DataFile::Loader
- {
- public:
- typedef DataFile::Collection Collection;
-
- protected:
- Object &obj;
- Collection &coll;
- private:
- std::vector<std::string> textures;
-
- public:
- Loader(Object &, Collection &);
- ~Loader();
-
- Object &get_object() const { return obj; }
- Collection &get_collection() const { return coll; }
- private:
- void lod_mesh(unsigned, const std::string &);
- void material_inline();
- void mesh(const std::string &);
- void pass(const std::string &);
- void shader(const std::string &);
- void texture(const std::string &);
- };
-
- Object();
- ~Object();
-
- virtual bool has_pass(const std::string &) const;
- const ObjectPass &get_pass(const std::string &) const;
-
- /**
- Renders the object. If an ObjectInstance is provided, its hook functions
- are called.
- */
- virtual void render() const;
- virtual void render(const ObjectInstance &) const;
- virtual void render(const std::string &) const;
- virtual void render(const std::string &, const ObjectInstance &) const;
-
- /**
- Renders multiple instances of the object in one go. This may be a
- performance improvement, as the object-specific render setup only has to be
- done once.
- */
- void render(const std::list<const ObjectInstance *> &) const;
- void render(const std::string &, const std::list<const ObjectInstance *> &) const;
-private:
- void setup_render(const ObjectPass &) const;
- void finish_render(const ObjectPass &) const;
- void render(const ObjectPass &, const ObjectInstance *) const;
- void render(const ObjectPass &, const std::list<const ObjectInstance *> &) const;
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif