+++ /dev/null
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007-2008, 2010 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
-#ifndef MSP_GL_OBJECT_H_
-#define MSP_GL_OBJECT_H_
-
-#include <vector>
-#include "bindable.h"
-#include "renderable.h"
-#include "renderpass.h"
-
-namespace Msp {
-namespace GL {
-
-class Material;
-class Mesh;
-class ObjectInstance;
-class Technique;
-class Texture;
-
-/**
-Stores a Mesh together with a Technique to determine its appearance.
-
-It is possible to use a single Object for rendering multiple identical or
-similar objects. See class ObjectInstance.
-*/
-class Object: public Renderable
-{
-private:
- std::vector<Mesh *> meshes;
- Technique *technique;
- bool own_mesh:1;
- bool own_technique:1;
-
-public:
- class Loader: public DataFile::CollectionObjectLoader<Object>
- {
- public:
- Loader(Object &);
- Loader(Object &, Collection &);
- private:
- void init();
-
- private:
- void lod_mesh(unsigned, const std::string &);
- void mesh();
- void mesh(const std::string &);
- void technique();
- };
-
- Object();
- ~Object();
-
- const Technique *get_technique() const { return technique; }
-
- /**
- Renders the object. A tag can be provided to render a non-default pass.
- */
- virtual void render(const Tag &tag = Tag()) const;
-
- /**
- Renders the object with an instance. The instance's hook functions are
- called before and after drawing the mesh. A tag may also be given to render
- a non-default pass.
- */
- virtual void render(const ObjectInstance &, const Tag &tag = Tag()) const;
-
- /**
- Renders multiple instances of the object in one go. This may improve
- performance, as the object-specific render setup only has to be done once.
- Each instance's hook functions will be called before and after drawing the
- mesh.
- */
- template<typename Iter>
- void render(Iter begin, Iter end, const Tag &tag = Tag()) const
- {
- const RenderPass *pass = get_pass(tag);
- if(!pass)
- return;
-
- Bind bind(*pass);
- for(Iter i=begin; i!=end; ++i)
- render_instance(**i, tag);
- }
-private:
- const RenderPass *get_pass(const Tag &) const;
- void render_instance(const ObjectInstance &, const Tag &) const;
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif